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[Visual] VisualModelImpl: add data to optionally generate uv coords (#6137)
visualmodelimpl: add data to optionally compute uv coords (instead of being forcefully computed in all cases)
Co-authored-by: Hugo <hugo.talbot@sofa-framework.org>
, d_updateNormals (initData (&d_updateNormals, true, "updateNormals", "True if normals should be updated at each iteration"))
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, d_computeTangents (initData (&d_computeTangents, false, "computeTangents", "True if tangents should be computed at startup"))
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, d_updateTangents (initData (&d_updateTangents, true, "updateTangents", "True if tangents should be updated at each iteration"))
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, d_computeTextureCoordinates(initData (&d_computeTextureCoordinates, false, "computeTextureCoordinates", "True if texture coordinates should be computed at startup, using UV sphere projection"))
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, d_handleDynamicTopology (initData (&d_handleDynamicTopology, true, "handleDynamicTopology", "True if topological changes should be handled"))
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, d_fixMergedUVSeams (initData (&d_fixMergedUVSeams, true, "fixMergedUVSeams", "True if UV seams should be handled even when duplicate UVs are merged"))
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, d_keepLines (initData (&d_keepLines, false, "keepLines", "keep and draw lines (false by default)"))
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