Bad performances using SofaCarving #4830
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Hi @carlolodin My first question would be, how many vertices does your mesh include? |
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Hi, I'm trying to use SofaCarving to simulate a tissue that should be cut using a robotic gripper.
However, I could manage to implement it only as a fixed object (only contact and visual model), and even this way, the simulation takes way too much time to compute the steps in which the triangles are removed from the mesh.
I would appreciate if anyone could give me a clue in how to solve these two problems.
Here's some of the code from my scene:
Before this version, I tried to define the tissue like this:
However, this way it would correctly modify the collision model but not the visual, which created triangles in random directions.
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