Box slips on pallet when moved using LinearMovementProjectiveConstraint #5561
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Hello ! I am sorry but the way the component imposes the displacement is not compatible with using friction. In fact, this component will override the position of the pallet at a moment where the contact solver will not be aware of. So the cube will never follow the motion. Could you try using the |
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Hi all,
I'm simulating deformable boxes placed on a rigid pallet. The pallet moves horizontally using a
LinearMovementProjectiveConstraint, and the boxes are expected to stay on the pallet due to friction. However, in my simulation, the box slips off as soon as the pallet starts moving, despite gravity acting on it and amu=0.5friction coefficient set.Here is a simple setup with one box:
What I tried:
Confirmed that collision contact points are detected (force fields and constraints are active).
Increased the friction coefficient (mu) to higher values.
Increased the mass of the boxes.
Verified solver, constraint correction, and mechanical setup on both objects.
My questions are:
Does the
LinearMovementProjectiveConstraintintegrate correctly with theFrictionContactConstraintin this setup?Is there a special setup required to make friction constraints apply correctly between a Rigid3 object and a deformable one?
Any insight or suggestions would be greatly appreciated!
Thanks in advance!
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