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The following code is the controller I implemented, which mimics my simulation scenario. My objective is to regulate the model's bending sequence by specifically designing the cable channels. The cable is initially configured in a U-shape. For the forward path, the model accounts for kinetic friction (a portion of which is currently commented out). For the return path, I incorporate both kinetic and static friction. The reason for including static friction is that I have designed specific channels along the return path to increase the maximum static friction. This allows me to control the order of tension propagation, thereby managing the bending sequence of the model.`

def onAnimateBegin…

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@EulalieCoevoet
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@adagolodjo
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