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Hi,everyone! |
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Replies: 4 comments 4 replies
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Hi @3H2Oaaa That's a very interesting point you are doing. So far the Cable Constraint is not allowing for having friction along the cable, as far as I know. Is there plan to cover such usecases @EulalieCoevoet @adagolodjo ? |
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Hi @3H2Oaaa, Welcome to the community!
If not, we know what needs to be done, we just haven't had the time yet. If you have a day, I think we can work on a first version that's only in Python. Thank you @hugtalbot for tagging us. |
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The following code is the controller I implemented, which mimics my simulation scenario. My objective is to regulate the model's bending sequence by specifically designing the cable channels. The cable is initially configured in a U-shape. For the forward path, the model accounts for kinetic friction (a portion of which is currently commented out). For the return path, I incorporate both kinetic and static friction. The reason for including static friction is that I have designed specific channels along the return path to increase the maximum static friction. This allows me to control the order of tension propagation, thereby managing the bending sequence of the model.` def onAnimateBeginEvent(self, event): |
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Okay, thank you for your attention to this matter
…---Original---
From: "Yinoussa ***@***.***>
Date: Wed, Apr 1, 2026 23:26 PM
To: ***@***.***>;
Cc: ***@***.******@***.***>;
Subject: Re: [sofa-framework/sofa] How to simulate the friction between anirregular cable and a soft robot. (Discussion #6017)
Hi @3H2Oaaa,
Great! You can create a Python scene with this and submit a pull request. This will be your contribution to the plugin, and others will be able to benefit from it and improve it if needed.
Let me know if you'll have time to work on it.
Best regards,
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Reply to this email directly, view it on GitHub, or unsubscribe.
You are receiving this because you were mentioned.Message ID: ***@***.***>
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The following code is the controller I implemented, which mimics my simulation scenario. My objective is to regulate the model's bending sequence by specifically designing the cable channels. The cable is initially configured in a U-shape. For the forward path, the model accounts for kinetic friction (a portion of which is currently commented out). For the return path, I incorporate both kinetic and static friction. The reason for including static friction is that I have designed specific channels along the return path to increase the maximum static friction. This allows me to control the order of tension propagation, thereby managing the bending sequence of the model.`
def onAnimateBegin…