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Scope live-coding rejection to changed plugin/module only #174

@softdaddy-o

Description

@softdaddy-o

Description

When triggering live-coding to reload the bridge after a bridge-only rebuild, the operation aborts because of reflected header changes in unrelated game modules and other plugins (sibling source-control changes that are not part of the bridge build). Add a flag like --module= or --scope= that limits the reflected-header check to the targeted module so a small bridge change does not require restarting the editor.

Use Case

Bridge developers commonly work on a project that has many unrelated reflected header churns happening in parallel. Today, any sibling reflected change blocks live-coding the bridge, forcing a full editor restart even though the bridge module itself is the only thing that needs reloading.

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