|
| 1 | +import tgpu from 'typegpu'; |
| 2 | +import * as d from 'typegpu/data'; |
| 3 | +import * as std from 'typegpu/std'; |
| 4 | +import { randf } from '@typegpu/noise'; |
| 5 | + |
| 6 | +const root = await tgpu.init(); |
| 7 | +const device = root.device; |
| 8 | + |
| 9 | +const canvas = document.querySelector('canvas') as HTMLCanvasElement; |
| 10 | +const context = canvas.getContext('webgpu') as GPUCanvasContext; |
| 11 | +const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); |
| 12 | + |
| 13 | +context.configure({ |
| 14 | + device: device, |
| 15 | + format: presentationFormat, |
| 16 | + alphaMode: 'premultiplied', |
| 17 | +}); |
| 18 | + |
| 19 | +const resolution = d.vec2f(canvas.width, canvas.height); |
| 20 | + |
| 21 | +const Agent = d.struct({ |
| 22 | + position: d.vec2f, |
| 23 | + angle: d.f32, |
| 24 | +}); |
| 25 | + |
| 26 | +const Params = d.struct({ |
| 27 | + moveSpeed: d.f32, |
| 28 | + sensorAngle: d.f32, |
| 29 | + sensorDistance: d.f32, |
| 30 | + turnSpeed: d.f32, |
| 31 | + evaporationRate: d.f32, |
| 32 | +}); |
| 33 | +const defaultParams = { |
| 34 | + moveSpeed: 50.0, |
| 35 | + sensorAngle: 0.5, |
| 36 | + sensorDistance: 15.0, |
| 37 | + turnSpeed: 2.0, |
| 38 | + evaporationRate: 0.05, |
| 39 | +}; |
| 40 | + |
| 41 | +const NUM_AGENTS = 200_000; |
| 42 | +const agentsData = root.createMutable(d.arrayOf(Agent, NUM_AGENTS)); |
| 43 | + |
| 44 | +root['~unstable'].prepareDispatch((x) => { |
| 45 | + 'use gpu'; |
| 46 | + randf.seed(x / NUM_AGENTS + 0.1); |
| 47 | + const pos = randf.inUnitCircle().mul(resolution.x / 2 - 10).add( |
| 48 | + resolution.div(2), |
| 49 | + ); |
| 50 | + const angle = std.atan2( |
| 51 | + resolution.y / 2 - pos.y, |
| 52 | + resolution.x / 2 - pos.x, |
| 53 | + ); |
| 54 | + agentsData.$[x] = Agent({ |
| 55 | + position: pos, |
| 56 | + angle, |
| 57 | + }); |
| 58 | +}).dispatchThreads(NUM_AGENTS); |
| 59 | + |
| 60 | +const params = root.createUniform(Params, defaultParams); |
| 61 | +const deltaTime = root.createUniform(d.f32, 0.016); |
| 62 | + |
| 63 | +const textures = [0, 1].map((i) => |
| 64 | + root['~unstable'] |
| 65 | + .createTexture({ |
| 66 | + size: [resolution.x, resolution.y], |
| 67 | + format: 'rgba8unorm', |
| 68 | + mipLevelCount: 1, |
| 69 | + }) |
| 70 | + .$usage('sampled', 'storage') |
| 71 | +); |
| 72 | + |
| 73 | +const computeLayout = tgpu.bindGroupLayout({ |
| 74 | + oldState: { storageTexture: d.textureStorage2d('rgba8unorm', 'read-only') }, |
| 75 | + newState: { storageTexture: d.textureStorage2d('rgba8unorm', 'write-only') }, |
| 76 | +}); |
| 77 | +const renderLayout = tgpu.bindGroupLayout({ |
| 78 | + state: { texture: d.texture2d() }, |
| 79 | +}); |
| 80 | + |
| 81 | +const sense = (pos: d.v2f, angle: number, sensorAngleOffset: number) => { |
| 82 | + 'use gpu'; |
| 83 | + const sensorAngle = angle + sensorAngleOffset; |
| 84 | + const sensorDir = d.vec2f(std.cos(sensorAngle), std.sin(sensorAngle)); |
| 85 | + const sensorPos = pos.add(sensorDir.mul(params.$.sensorDistance)); |
| 86 | + const dims = std.textureDimensions(computeLayout.$.oldState); |
| 87 | + const dimsf = d.vec2f(dims); |
| 88 | + |
| 89 | + const sensorPosInt = d.vec2u( |
| 90 | + std.clamp(sensorPos, d.vec2f(0), dimsf.sub(d.vec2f(1))), |
| 91 | + ); |
| 92 | + const color = std.textureLoad(computeLayout.$.oldState, sensorPosInt).xyz; |
| 93 | + |
| 94 | + return color.x + color.y + color.z; |
| 95 | +}; |
| 96 | + |
| 97 | +const updateAgents = tgpu['~unstable'].computeFn({ |
| 98 | + in: { gid: d.builtin.globalInvocationId }, |
| 99 | + workgroupSize: [64], |
| 100 | +})(({ gid }) => { |
| 101 | + if (gid.x >= NUM_AGENTS) return; |
| 102 | + |
| 103 | + randf.seed(gid.x / NUM_AGENTS + 0.1); |
| 104 | + |
| 105 | + const dims = std.textureDimensions(computeLayout.$.oldState); |
| 106 | + |
| 107 | + const agent = agentsData.$[gid.x]; |
| 108 | + const random = randf.sample(); |
| 109 | + |
| 110 | + const weightForward = sense(agent.position, agent.angle, d.f32(0)); |
| 111 | + const weightLeft = sense(agent.position, agent.angle, params.$.sensorAngle); |
| 112 | + const weightRight = sense( |
| 113 | + agent.position, |
| 114 | + agent.angle, |
| 115 | + -params.$.sensorAngle, |
| 116 | + ); |
| 117 | + |
| 118 | + let angle = agent.angle; |
| 119 | + |
| 120 | + if (weightForward > weightLeft && weightForward > weightRight) { |
| 121 | + // Go straight |
| 122 | + } else if (weightForward < weightLeft && weightForward < weightRight) { |
| 123 | + // Turn randomly |
| 124 | + angle = angle + (random * 2 - 1) * params.$.turnSpeed * deltaTime.$; |
| 125 | + } else if (weightRight > weightLeft) { |
| 126 | + // Turn right |
| 127 | + angle = angle - params.$.turnSpeed * deltaTime.$; |
| 128 | + } else if (weightLeft > weightRight) { |
| 129 | + // Turn left |
| 130 | + angle = angle + params.$.turnSpeed * deltaTime.$; |
| 131 | + } |
| 132 | + |
| 133 | + const dir = d.vec2f(std.cos(angle), std.sin(angle)); |
| 134 | + let newPos = agent.position.add( |
| 135 | + dir.mul(params.$.moveSpeed * deltaTime.$), |
| 136 | + ); |
| 137 | + |
| 138 | + const dimsf = d.vec2f(dims); |
| 139 | + if ( |
| 140 | + newPos.x < 0 || newPos.x > dimsf.x || newPos.y < 0 || newPos.y > dimsf.y |
| 141 | + ) { |
| 142 | + newPos = std.clamp(newPos, d.vec2f(0), dimsf.sub(d.vec2f(1))); |
| 143 | + |
| 144 | + if (newPos.x <= 0 || newPos.x >= dimsf.x - 1) { |
| 145 | + angle = Math.PI - angle; |
| 146 | + } |
| 147 | + if (newPos.y <= 0 || newPos.y >= dimsf.y - 1) { |
| 148 | + angle = -angle; |
| 149 | + } |
| 150 | + |
| 151 | + angle += (random - 0.5) * 0.1; |
| 152 | + } |
| 153 | + |
| 154 | + agentsData.$[gid.x] = Agent({ |
| 155 | + position: newPos, |
| 156 | + angle, |
| 157 | + }); |
| 158 | + |
| 159 | + const oldState = |
| 160 | + std.textureLoad(computeLayout.$.oldState, d.vec2u(newPos)).xyz; |
| 161 | + const newState = oldState.add(d.vec3f(1)); |
| 162 | + std.textureStore( |
| 163 | + computeLayout.$.newState, |
| 164 | + d.vec2u(newPos), |
| 165 | + d.vec4f(newState, 1), |
| 166 | + ); |
| 167 | +}); |
| 168 | + |
| 169 | +const blur = tgpu['~unstable'].computeFn({ |
| 170 | + in: { gid: d.builtin.globalInvocationId }, |
| 171 | + workgroupSize: [16, 16], |
| 172 | +})(({ gid }) => { |
| 173 | + const dims = std.textureDimensions(computeLayout.$.oldState); |
| 174 | + if (gid.x >= dims.x || gid.y >= dims.y) return; |
| 175 | + |
| 176 | + let sum = d.vec3f(); |
| 177 | + let count = d.f32(); |
| 178 | + |
| 179 | + // 3x3 blur kernel |
| 180 | + for (let offsetY = -1; offsetY <= 1; offsetY++) { |
| 181 | + for (let offsetX = -1; offsetX <= 1; offsetX++) { |
| 182 | + const samplePos = d.vec2i(gid.xy).add(d.vec2i(offsetX, offsetY)); |
| 183 | + const dimsi = d.vec2i(dims); |
| 184 | + |
| 185 | + if ( |
| 186 | + samplePos.x >= 0 && samplePos.x < dimsi.x && samplePos.y >= 0 && |
| 187 | + samplePos.y < dimsi.y |
| 188 | + ) { |
| 189 | + const color = |
| 190 | + std.textureLoad(computeLayout.$.oldState, d.vec2u(samplePos)).xyz; |
| 191 | + sum = sum.add(color); |
| 192 | + count = count + 1; |
| 193 | + } |
| 194 | + } |
| 195 | + } |
| 196 | + |
| 197 | + const blurred = sum.div(count); |
| 198 | + const newColor = std.clamp( |
| 199 | + blurred.sub(params.$.evaporationRate), |
| 200 | + d.vec3f(0), |
| 201 | + d.vec3f(1), |
| 202 | + ); |
| 203 | + std.textureStore( |
| 204 | + computeLayout.$.newState, |
| 205 | + gid.xy, |
| 206 | + d.vec4f(newColor, 1), |
| 207 | + ); |
| 208 | +}); |
| 209 | + |
| 210 | +const fullScreenTriangle = tgpu['~unstable'].vertexFn({ |
| 211 | + in: { vertexIndex: d.builtin.vertexIndex }, |
| 212 | + out: { pos: d.builtin.position, uv: d.vec2f }, |
| 213 | +})((input) => { |
| 214 | + const pos = [d.vec2f(-1, -1), d.vec2f(3, -1), d.vec2f(-1, 3)]; |
| 215 | + const uv = [d.vec2f(0, 1), d.vec2f(2, 1), d.vec2f(0, -1)]; |
| 216 | + |
| 217 | + return { |
| 218 | + pos: d.vec4f(pos[input.vertexIndex], 0, 1), |
| 219 | + uv: uv[input.vertexIndex], |
| 220 | + }; |
| 221 | +}); |
| 222 | + |
| 223 | +const filteringSampler = root['~unstable'].createSampler({ |
| 224 | + magFilter: 'linear', |
| 225 | + minFilter: 'linear', |
| 226 | +}); |
| 227 | + |
| 228 | +const fragmentShader = tgpu['~unstable'].fragmentFn({ |
| 229 | + in: { uv: d.vec2f }, |
| 230 | + out: d.vec4f, |
| 231 | +})(({ uv }) => { |
| 232 | + return std.textureSample(renderLayout.$.state, filteringSampler.$, uv); |
| 233 | +}); |
| 234 | + |
| 235 | +const renderPipeline = root['~unstable'] |
| 236 | + .withVertex(fullScreenTriangle, {}) |
| 237 | + .withFragment(fragmentShader, { format: presentationFormat }) |
| 238 | + .createPipeline(); |
| 239 | + |
| 240 | +const computePipeline = root['~unstable'] |
| 241 | + .withCompute(updateAgents) |
| 242 | + .createPipeline(); |
| 243 | + |
| 244 | +const blurPipeline = root['~unstable'] |
| 245 | + .withCompute(blur) |
| 246 | + .createPipeline(); |
| 247 | + |
| 248 | +const bindGroups = [0, 1].map((i) => |
| 249 | + root.createBindGroup(computeLayout, { |
| 250 | + oldState: textures[i], |
| 251 | + newState: textures[1 - i], |
| 252 | + }) |
| 253 | +); |
| 254 | + |
| 255 | +const renderBindGroups = [0, 1].map((i) => |
| 256 | + root.createBindGroup(renderLayout, { |
| 257 | + state: textures[i], |
| 258 | + }) |
| 259 | +); |
| 260 | + |
| 261 | +let lastTime = performance.now(); |
| 262 | +let currentTexture = 0; |
| 263 | + |
| 264 | +function frame(now: number) { |
| 265 | + const deltaTimeValue = Math.min((now - lastTime) / 1000, 0.1); |
| 266 | + lastTime = now; |
| 267 | + |
| 268 | + deltaTime.write(deltaTimeValue); |
| 269 | + |
| 270 | + blurPipeline.with(computeLayout, bindGroups[currentTexture]) |
| 271 | + .dispatchWorkgroups( |
| 272 | + Math.ceil(resolution.x / 16), |
| 273 | + Math.ceil(resolution.y / 16), |
| 274 | + ); |
| 275 | + |
| 276 | + computePipeline.with(computeLayout, bindGroups[currentTexture]) |
| 277 | + .dispatchWorkgroups( |
| 278 | + Math.ceil(NUM_AGENTS / 64), |
| 279 | + ); |
| 280 | + |
| 281 | + renderPipeline |
| 282 | + .withColorAttachment({ |
| 283 | + view: context.getCurrentTexture().createView(), |
| 284 | + loadOp: 'clear', |
| 285 | + storeOp: 'store', |
| 286 | + }) |
| 287 | + .with( |
| 288 | + renderLayout, |
| 289 | + renderBindGroups[1 - currentTexture], |
| 290 | + ).draw(3); |
| 291 | + |
| 292 | + root['~unstable'].flush(); |
| 293 | + |
| 294 | + currentTexture = 1 - currentTexture; |
| 295 | + |
| 296 | + requestAnimationFrame(frame); |
| 297 | +} |
| 298 | +requestAnimationFrame(frame); |
| 299 | + |
| 300 | +// #region Example controls and cleanup |
| 301 | + |
| 302 | +export const controls = { |
| 303 | + 'Move Speed': { |
| 304 | + initial: defaultParams.moveSpeed, |
| 305 | + min: 0, |
| 306 | + max: 100, |
| 307 | + step: 1, |
| 308 | + onSliderChange: (newValue: number) => { |
| 309 | + params.writePartial({ moveSpeed: newValue }); |
| 310 | + }, |
| 311 | + }, |
| 312 | + 'Sensor Angle': { |
| 313 | + initial: defaultParams.sensorAngle, |
| 314 | + min: 0, |
| 315 | + max: 3.14, |
| 316 | + step: 0.01, |
| 317 | + onSliderChange: (newValue: number) => { |
| 318 | + params.writePartial({ sensorAngle: newValue }); |
| 319 | + }, |
| 320 | + }, |
| 321 | + 'Sensor Distance': { |
| 322 | + initial: defaultParams.sensorDistance, |
| 323 | + min: 1, |
| 324 | + max: 50, |
| 325 | + step: 0.5, |
| 326 | + onSliderChange: (newValue: number) => { |
| 327 | + params.writePartial({ sensorDistance: newValue }); |
| 328 | + }, |
| 329 | + }, |
| 330 | + 'Turn Speed': { |
| 331 | + initial: defaultParams.turnSpeed, |
| 332 | + min: 0, |
| 333 | + max: 10, |
| 334 | + step: 0.1, |
| 335 | + onSliderChange: (newValue: number) => { |
| 336 | + params.writePartial({ turnSpeed: newValue }); |
| 337 | + }, |
| 338 | + }, |
| 339 | + 'Evaporation Rate': { |
| 340 | + initial: defaultParams.evaporationRate, |
| 341 | + min: 0, |
| 342 | + max: 0.5, |
| 343 | + step: 0.01, |
| 344 | + onSliderChange: (newValue: number) => { |
| 345 | + params.writePartial({ evaporationRate: newValue }); |
| 346 | + }, |
| 347 | + }, |
| 348 | +}; |
| 349 | + |
| 350 | +export function onCleanup() { |
| 351 | + root.destroy(); |
| 352 | +} |
| 353 | + |
| 354 | +// #endregion |
0 commit comments