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Hi, the doc states that Pipelines are unstable and will change in the future, but it seems to be the only way to create fragment shaders. Is there currently a "stable" API for creating standard vertex->fragment pipelines? |
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Hey, thanks for the question. The PR is already feature-complete and currently under review by the team, so it should be merged soon :D |
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Hey, thanks for the question.
At the moment, the unstable APIs are the only way to create pipelines in TypeGPU without dropping down to raw WebGPU. A new, stable API is currently in development and will be released with TypeGPU 0.10. You can track its progress here:
#1835
The PR is already feature-complete and currently under review by the team, so it should be merged soon :D