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Hey, thanks for the question.
At the moment, the unstable APIs are the only way to create pipelines in TypeGPU without dropping down to raw WebGPU. A new, stable API is currently in development and will be released with TypeGPU 0.10. You can track its progress here:
#1835

The PR is already feature-complete and currently under review by the team, so it should be merged soon :D

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@Aystein
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