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10 changes: 5 additions & 5 deletions apps/typegpu-docs/src/content/docs/blog/typegpu-0.11/index.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ common.writeSoA(particleBuffer, {

## Shader code ergonomics

There's been a lot of improvements to our shader generation, mainly in regards to compile-time execution and pruning of unreachable branches.
There's been a lot of improvements to our shader generation, mainly in regards to comptime execution and pruning of unreachable branches.
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iwoplaza marked this conversation as resolved.
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I will highlight some of them in the following sections.

### std.range
Expand Down Expand Up @@ -190,9 +190,9 @@ var result = 0u;
{
result += 20u;
}
````
```

Because `i` is known at compile-time, the `i * 10` is evaluated and injected into the generated code in each block.
Because `i` is known at comptime, the `i * 10` is evaluated and injected into the generated code in each block.
For more, refer to [tgpu.unroll documentation.](/TypeGPU/fundamentals/utils/#tgpuunroll).

### Boolean logic
Expand Down Expand Up @@ -291,7 +291,7 @@ function clampTo0(n: number) {

### New @typegpu/color helpers

There are three new helper functions importable from `@typegpu/color` which can be called at compile-time to create
There are three new helper functions importable from `@typegpu/color` which can be called at comptime to create
color vectors from hexadecimal strings: `hexToRgb`, `hexToRgba` and `hexToOklab`.

```ts
Expand All @@ -312,7 +312,7 @@ fn getGradientColor(t: f32) -> vec3f {
var to = vec3f(0, 1, 0);
return mix(from, to, t);
}
````
```

### Bundler plugin rewrite

Expand Down
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