Commit a13a10a
authored
client: use static world shadows
Currently very performance heavy to have dynamic shadows for everything so disabling for now, meaning:
No player shadows until somebody bake map shadow into texture light map or we switch to webgpu and use selective lights for world and player layer1 parent 57d8a2a commit a13a10a
1 file changed
Lines changed: 2 additions & 0 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
49 | 49 | | |
50 | 50 | | |
51 | 51 | | |
| 52 | + | |
| 53 | + | |
52 | 54 | | |
53 | 55 | | |
54 | 56 | | |
| |||
0 commit comments