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Use recomp_get_target_aspect_ratio
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patches/game_fixes.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1777,7 +1777,7 @@ RECOMP_PATCH void SectorX_LevelComplete_SetupTeam(ActorCutscene* this, s32 teamI
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srcA.z = D_i2_80195730[teamIdx];
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// @recomp: Hide Falco's spawn behind Fox's Arwing so he doesn't look like he came out of nowhere on widescreen.
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if (teamIdx == 0) {
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if ((recomp_get_target_aspect_ratio(4.0f / 3.0f) > 1.66f) && (teamIdx == 0)) {
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srcA.y -= 100.0f;
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srcA.z += 1000.0f;
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}

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