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hedge-dev -> sonicnext-dev + Update links
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
1 parent ccd211f commit 0377682

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.github/ISSUE_TEMPLATE/bug_report.md

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---
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### Validation
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- [ ] I have checked the [Issues](https://github.com/ga2mer/MarathonRecomp/issues) page to see if my problem has already been reported
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- [ ] I have checked the [Issues](https://github.com/sonicnext-dev/MarathonRecomp/issues) page to see if my problem has already been reported
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- [ ] I have confirmed that this bug does not occur in the original game running on original Xbox 360 hardware
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#### If you have DLC installed, please specify which ones you have.

.github/workflows/validate.yml

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name: Build Flatpak
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runs-on: ubuntu-24.04
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env:
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FLATPAK_ID: io.github.hedge_dev.marathonrecomp
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FLATPAK_ID: io.github.sonicnext_dev.marathonrecomp
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FREEDESKTOP_VERSION: 23.08
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LLVM_VERSION: 18
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.gitmodules

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[submodule "tools/XenonRecomp"]
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path = tools/XenonRecomp
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url = https://github.com/ga2mer/XenonRecomp.git
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url = https://github.com/sonicnext-dev/XenonRecomp.git
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[submodule "thirdparty/ddspp"]
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path = thirdparty/ddspp
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url = https://github.com/redorav/ddspp.git
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[submodule "tools/XenosRecomp"]
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path = tools/XenosRecomp
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url = https://github.com/ga2mer/XenosRecomp.git
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url = https://github.com/sonicnext-dev/XenosRecomp.git
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[submodule "thirdparty/msdf-atlas-gen"]
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path = thirdparty/msdf-atlas-gen
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url = https://github.com/Chlumsky/msdf-atlas-gen.git
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url = https://github.com/nlohmann/json
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[submodule "MarathonRecompResources"]
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path = MarathonRecompResources
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url = https://github.com/IsaacMarovitz/MarathonRecompResources
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url = https://github.com/sonicnext-dev/MarathonRecompResources
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[submodule "thirdparty/MoltenVK/MoltenVK"]
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path = thirdparty/MoltenVK/MoltenVK
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url = https://github.com/KhronosGroup/MoltenVK.git
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url = https://github.com/renderbag/plume
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[submodule "thirdparty/ffmpeg-core"]
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path = thirdparty/ffmpeg-core
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url = https://github.com/IsaacMarovitz/ffmpeg-core
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url = https://github.com/sonicnext-dev/ffmpeg-core

MarathonRecomp/CMakeLists.txt

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set_target_properties(MarathonRecomp PROPERTIES
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OUTPUT_NAME "Marathon Recompiled"
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/res/macos/MacOSXBundleInfo.plist.in
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MACOSX_BUNDLE_GUI_IDENTIFIER hedge-dev.MarathonRecomp
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MACOSX_BUNDLE_GUI_IDENTIFIER sonicnext-dev.MarathonRecomp
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MACOSX_BUNDLE_BUNDLE_NAME "Marathon Recompiled"
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MACOSX_BUNDLE_BUNDLE_VERSION ${MACOS_BUNDLE_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${MACOS_BUNDLE_VERSION}

MarathonRecomp/install/update_checker.cpp

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using json = nlohmann::json;
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static const char *CHECK_URL = "https://api.github.com/repos/hedge-dev/UnleashedRecomp/releases/latest";
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static const char *VISIT_URL = "https://github.com/hedge-dev/UnleashedRecomp/releases/latest";
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static const char *USER_AGENT = "UnleashedRecomp-Agent";
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static const char *CHECK_URL = "https://api.github.com/repos/sonicnext-dev/MarathonRecomp/releases/latest";
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static const char *VISIT_URL = "https://github.com/sonicnext-dev/MarathonRecomp/releases/latest";
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static const char *USER_AGENT = "MarathonRecomp-Agent";
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static std::atomic<bool> g_updateCheckerInProgress = false;
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static std::atomic<bool> g_updateCheckerFinished = false;

MarathonRecomp/res/win32/res.rc.template

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BEGIN
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VALUE "ProductName", "Marathon Recompiled"
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VALUE "FileDescription", "Marathon Recompiled"
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VALUE "CompanyName", "hedge-dev"
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VALUE "CompanyName", "sonicnext-dev"
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VALUE "FileVersion", MARATHON_RECOMP_VERSION_STR
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VALUE "ProductVersion", MARATHON_RECOMP_VERSION_STR
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VALUE "InternalName", "MarathonRecomp"

MarathonRecomp/ui/game_window.cpp

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void GameWindow::Init(const char* sdlVideoDriver)
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{
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#ifdef __linux__
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SDL_SetHint("SDL_APP_ID", "io.github.hedge_dev.unleashedrecomp");
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SDL_SetHint("SDL_APP_ID", "io.github.sonicnext_dev.unleashedrecomp");
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#endif
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if (SDL_VideoInit(sdlVideoDriver) != 0 && sdlVideoDriver)

README.md

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**This project does not include any game assets. You must provide the files from your own legally acquired copy of the game to install or build Marathon Recompiled.**
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[XenonRecomp](https://github.com/ga2mer/XenonRecomp) and [XenosRecomp](https://github.com/ga2mer/XenosRecomp) are the main recompilers used for converting the game's original PowerPC code and Xenos shaders into compatible C++ and HLSL code respectively. The development of these recompilers was directly inspired by [N64: Recompiled](https://github.com/N64Recomp/N64Recomp), which was used to create [Zelda 64: Recompiled](https://github.com/Zelda64Recomp/Zelda64Recomp).
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[XenonRecomp](https://github.com/sonicnext-dev/XenonRecomp) and [XenosRecomp](https://github.com/sonicnext-dev/XenosRecomp) are the main recompilers used for converting the game's original PowerPC code and Xenos shaders into compatible C++ and HLSL code respectively. The development of these recompilers was directly inspired by [N64: Recompiled](https://github.com/N64Recomp/N64Recomp), which was used to create [Zelda 64: Recompiled](https://github.com/Zelda64Recomp/Zelda64Recomp).
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## Table of Contents
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## Known Issues
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Before reporting any issues, check if they are listed [here](https://github.com/ga2mer/MarathonRecomp/issues/7).
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Before reporting any issues, check if they are listed [here](https://github.com/sonicnext-dev/MarathonRecomp/issues).
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### Original Game Bugs
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Game bugs present on the original hardware are intentionally preserved and will not be fixed apart from a few minor exceptions in [#44](https://github.com/ga2mer/MarathonRecomp/issues/44). Please do not report issues for these bugs and verify that the issue does not occur on original hardware before reporting. Bug reports for issues found in the original game will be rejected. Bugs that only happen in Marathon Recompiled must be accompanied by footage captured on original Xbox 360 hardware showing that the bug does not happen there.
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Game bugs present on the original hardware are intentionally preserved and will not be fixed apart from a few minor exceptions in [#44](https://github.com/sonicnext-dev/MarathonRecomp/issues/44). Please do not report issues for these bugs and verify that the issue does not occur on original hardware before reporting. Bug reports for issues found in the original game will be rejected. Bugs that only happen in Marathon Recompiled must be accompanied by footage captured on original Xbox 360 hardware showing that the bug does not happen there.
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### File Picker Unavailable on Steam Deck in Game Mode
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**Please link here when directing anyone to the project.**
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> [!CAUTION]
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> Do not download builds of Marathon Recompiled from anywhere but our [Releases](https://github.com/ga2mer/MarathonRecomp/releases/latest) page.
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> Do not download builds of Marathon Recompiled from anywhere but our [Releases](https://github.com/sonicnext-dev/MarathonRecomp/releases/latest) page.
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>
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> **We will never distribute builds on other websites, via Discord servers or via third-party update tools.**
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You can change the keyboard bindings by editing `config.toml` located in the [configuration directory](#where-is-the-save-data-and-configuration-file-stored), although using a controller is highly recommended until Action Remapping is added in a future update.
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Refer to the left column of [this enum template](https://github.com/ga2mer/MarathonRecomp/blob/main/MarathonRecomp/user/config.cpp#L40) for a list of valid keys.
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Refer to the left column of [this enum template](https://github.com/sonicnext-dev/MarathonRecomp/blob/main/MarathonRecomp/user/config.cpp#L40) for a list of valid keys.
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*The default keyboard layout is based on Devil's Details' keyboard layout for Sonic Generations (2011)*.
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### I want to update the game. How can I avoid losing my save data? Do I need to reinstall the game?
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Updating the game can be done by simply copying and replacing the files from a [release](https://github.com/ga2mer/MarathonRecomp/releases) on top of your existing installation. **Your save data and configuration will not be lost.** You won't need to reinstall the game, as the game files will always remain the same across versions of Marathon Recompiled.
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Updating the game can be done by simply copying and replacing the files from a [release](https://github.com/sonicnext-dev/MarathonRecomp/releases) on top of your existing installation. **Your save data and configuration will not be lost.** You won't need to reinstall the game, as the game files will always remain the same across versions of Marathon Recompiled.
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### How can I force the game to store the save data and configuration in the installation folder?
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### Where is the game data for the Flatpak version installed?
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Given it is not possible to run the game where the Flatpak is stored, the game data will be installed to `~/.var/app/io.github.hedge_dev.marathonrecomp/data`. The Flatpak build will only recognize this directory as valid. Feel free to reuse this data directory with a native Linux build if you wish to switch in the future.
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Given it is not possible to run the game where the Flatpak is stored, the game data will be installed to `~/.var/app/io.github.sonicnext_dev.marathonrecomp/data`. The Flatpak build will only recognize this directory as valid. Feel free to reuse this data directory with a native Linux build if you wish to switch in the future.
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If you wish to move this data to another location, you can do so by creating a symlink from this directory to the one where you'll migrate your installation to.
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docs/BUILDING.md

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Clone **MarathonRecomp** with submodules using [Git](https://git-scm.com/).
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```
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git clone --recurse-submodules https://github.com/ga2mer/MarathonRecomp.git
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git clone --recurse-submodules https://github.com/sonicnext-dev/MarathonRecomp.git
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```
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### Windows
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`default.xex` is located in the game's root directory, while the others are located in `/xenon/archives`.
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[//]: # (> [!TIP])
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[//]: # (> It is recommended that you install the game using [an existing Marathon Recompiled release]&#40;https://github.com/ga2mer/MarathonRecomp/releases/latest&#41; to acquire these files, otherwise you'll need to rely on third-party tools to extract them.)
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[//]: # (> It is recommended that you install the game using [an existing Marathon Recompiled release]&#40;https://github.com/sonicnext-dev/MarathonRecomp/releases/latest&#41; to acquire these files, otherwise you'll need to rely on third-party tools to extract them.)
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[//]: # (>)
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[//]: # (> Using the Marathon Recompiled installation wizard will also ensure that these files are compatible with each other so that they can be used with the build environment.)
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[//]: # (>)

flatpak/README.md

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Build
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```sh
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flatpak-builder --force-clean --user --install-deps-from=flathub --repo=repo --install builddir io.github.hedge_dev.marathonrecomp.json
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flatpak-builder --force-clean --user --install-deps-from=flathub --repo=repo --install builddir io.github.sonicnext_dev.marathonrecomp.json
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Bundle
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```sh
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flatpak build-bundle repo io.github.hedge_dev.marathonrecomp.flatpak io.github.hedge_dev.marathonrecomp --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
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flatpak build-bundle repo io.github.sonicnext_dev.marathonrecomp.flatpak io.github.sonicnext_dev.marathonrecomp --runtime-repo=https://flathub.org/repo/flathub.flatpakrepo
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```
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