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52 | 52 | #include "shader/hlsl/csd_vs.hlsl.dxil.h" |
53 | 53 | #include "shader/hlsl/enhanced_burnout_blur_vs.hlsl.dxil.h" |
54 | 54 | #include "shader/hlsl/enhanced_burnout_blur_ps.hlsl.dxil.h" |
55 | | -#include "shader/hlsl/enhanced_motion_blur_ps.hlsl.dxil.h" |
56 | 55 | #include "shader/hlsl/gamma_correction_ps.hlsl.dxil.h" |
57 | 56 | #include "shader/hlsl/gaussian_blur_3x3.hlsl.dxil.h" |
58 | 57 | #include "shader/hlsl/gaussian_blur_5x5.hlsl.dxil.h" |
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80 | 79 | #include "shader/msl/csd_vs.metal.metallib.h" |
81 | 80 | #include "shader/msl/enhanced_burnout_blur_vs.metal.metallib.h" |
82 | 81 | #include "shader/msl/enhanced_burnout_blur_ps.metal.metallib.h" |
83 | | -#include "shader/msl/enhanced_motion_blur_ps.metal.metallib.h" |
84 | 82 | #include "shader/msl/gamma_correction_ps.metal.metallib.h" |
85 | 83 | #include "shader/msl/gaussian_blur_3x3.metal.metallib.h" |
86 | 84 | #include "shader/msl/gaussian_blur_5x5.metal.metallib.h" |
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107 | 105 | #include "shader/hlsl/csd_vs.hlsl.spirv.h" |
108 | 106 | #include "shader/hlsl/enhanced_burnout_blur_vs.hlsl.spirv.h" |
109 | 107 | #include "shader/hlsl/enhanced_burnout_blur_ps.hlsl.spirv.h" |
110 | | -#include "shader/hlsl/enhanced_motion_blur_ps.hlsl.spirv.h" |
111 | 108 | #include "shader/hlsl/gamma_correction_ps.hlsl.spirv.h" |
112 | 109 | #include "shader/hlsl/gaussian_blur_3x3.hlsl.spirv.h" |
113 | 110 | #include "shader/hlsl/gaussian_blur_5x5.hlsl.spirv.h" |
@@ -1474,7 +1471,6 @@ static GuestShader* g_csdShader; |
1474 | 1471 |
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1475 | 1472 | static std::unique_ptr<GuestShader> g_enhancedBurnoutBlurVSShader; |
1476 | 1473 | static std::unique_ptr<GuestShader> g_enhancedBurnoutBlurPSShader; |
1477 | | -static std::unique_ptr<GuestShader> g_enhancedMotionBlurShader; |
1478 | 1474 |
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1479 | 1475 | #if defined(MARATHON_RECOMP_D3D12) |
1480 | 1476 |
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@@ -2219,9 +2215,6 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry) |
2219 | 2215 | g_enhancedBurnoutBlurPSShader = std::make_unique<GuestShader>(ResourceType::PixelShader); |
2220 | 2216 | g_enhancedBurnoutBlurPSShader->shader = CREATE_SHADER(enhanced_burnout_blur_ps); |
2221 | 2217 |
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2222 | | - g_enhancedMotionBlurShader = std::make_unique<GuestShader>(ResourceType::PixelShader); |
2223 | | - g_enhancedMotionBlurShader->shader = CREATE_SHADER(enhanced_motion_blur_ps); |
2224 | | - |
2225 | 2218 | CreateImGuiBackend(); |
2226 | 2219 |
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2227 | 2220 | auto gammaCorrectionShader = CREATE_SHADER(gamma_correction_ps); |
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