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221 | 221 | #include "Sonicteam/SoX/Graphics/FrameGP.h" |
222 | 222 | #include "Sonicteam/SoX/Graphics/FrameObserver.h" |
223 | 223 | #include "Sonicteam/SoX/Graphics/IndexBuffer.h" |
| 224 | +#include "Sonicteam/SoX/Graphics/InstanceModel.h" |
| 225 | +#include "Sonicteam/SoX/Graphics/InstanceModelCommon.h" |
224 | 226 | #include "Sonicteam/SoX/Graphics/Lights.h" |
| 227 | +#include "Sonicteam/SoX/Graphics/Model.h" |
| 228 | +#include "Sonicteam/SoX/Graphics/ModelCommon.h" |
| 229 | +#include "Sonicteam/SoX/Graphics/ModelMgr.h" |
225 | 230 | #include "Sonicteam/SoX/Graphics/PointLight.h" |
226 | 231 | #include "Sonicteam/SoX/Graphics/RenderStates.h" |
227 | 232 | #include "Sonicteam/SoX/Graphics/Shader.h" |
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277 | 282 | #include "Sonicteam/SoX/Scenery/CameraImp.h" |
278 | 283 | #include "Sonicteam/SoX/Scenery/Drawable.h" |
279 | 284 | #include "Sonicteam/SoX/Scenery/DrawableCallback.h" |
| 285 | +#include "Sonicteam/SoX/Scenery/Sector.h" |
| 286 | +#include "Sonicteam/SoX/Scenery/TerrainMgr.h" |
| 287 | +#include "Sonicteam/SoX/Scenery/WorldBuildPipeline.h" |
| 288 | +#include "Sonicteam/SoX/Scenery/WorldIntersection.h" |
| 289 | +#include "Sonicteam/SoX/Scenery/WorldSector.h" |
| 290 | +#include "Sonicteam/SoX/Scenery/WorldSectorCommon.h" |
280 | 291 | #include "Sonicteam/SoX/Thread.h" |
281 | 292 | #include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
282 | 293 | #include "Sonicteam/StdImageFilters/SingleTechniqueFilter.h" |
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295 | 306 | #include "Sonicteam/VehicleMissileCtrl.h" |
296 | 307 | #include "Sonicteam/VehicleMissileCtrlAutomatic.h" |
297 | 308 | #include "Sonicteam/VehicleMissileCtrlSingle.h" |
| 309 | +#include "Sonicteam/WorldIntersectionCSM.h" |
| 310 | +#include "Sonicteam/WorldIntersectionParticle.h" |
| 311 | +#include "Sonicteam/WorldIntersectionSky.h" |
298 | 312 | #include "Sonicteam/WorldRenderProcess.h" |
299 | 313 | #include "Sonicteam/WorldRenderTask.h" |
300 | 314 | #include "Sonicteam/sonicXmaPlayer.h" |
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