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16 | 16 | #include "CSD/Manager/csdmSubjectBase.h" |
17 | 17 | #include "CSD/Platform/csdTexList.h" |
18 | 18 | #include "Sonicteam/Actor.h" |
| 19 | +#include "Sonicteam/AlertWindowTask.h" |
19 | 20 | #include "Sonicteam/AppMarathon.h" |
20 | 21 | #include "Sonicteam/AudioEngineXenon.h" |
21 | 22 | #include "Sonicteam/Camera/CameraMode.h" |
22 | 23 | #include "Sonicteam/Camera/Cameraman.h" |
23 | 24 | #include "Sonicteam/Camera/SonicCamera.h" |
| 25 | +#include "Sonicteam/CsdLink.h" |
24 | 26 | #include "Sonicteam/DocMarathonImp.h" |
25 | 27 | #include "Sonicteam/DocMarathonState.h" |
26 | 28 | #include "Sonicteam/GameImp.h" |
27 | 29 | #include "Sonicteam/GameMode.h" |
| 30 | +#include "Sonicteam/HUDCALLBACK.h" |
| 31 | +#include "Sonicteam/HUDLoading.h" |
| 32 | +#include "Sonicteam/ImageFilter.h" |
| 33 | +#include "Sonicteam/MovieObject.h" |
| 34 | +#include "Sonicteam/MovieObjectWmv.h" |
| 35 | +#include "Sonicteam/MovieTask.h" |
| 36 | +#include "Sonicteam/MyGraphicsDevice.h" |
| 37 | +#include "Sonicteam/MyPhantom.h" |
| 38 | +#include "Sonicteam/MyTexture.h" |
28 | 39 | #include "Sonicteam/Player/IDynamicLink.h" |
| 40 | +#include "Sonicteam/Player/IExportExternalFlag.h" |
29 | 41 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
30 | 42 | #include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
31 | 43 | #include "Sonicteam/Player/IFlagCommunicator.h" |
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35 | 47 | #include "Sonicteam/Player/IScore.h" |
36 | 48 | #include "Sonicteam/Player/IStepable.h" |
37 | 49 | #include "Sonicteam/Player/IVariable.h" |
| 50 | +#include "Sonicteam/Player/IZock.h" |
38 | 51 | #include "Sonicteam/Player/Object.h" |
| 52 | +#include "Sonicteam/Player/RootFrame.h" |
39 | 53 | #include "Sonicteam/Player/Score.h" |
40 | 54 | #include "Sonicteam/Player/SonicGauge.h" |
41 | 55 | #include "Sonicteam/Player/State/CommonContext.h" |
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51 | 65 | #include "Sonicteam/Player/State/SonicContext.h" |
52 | 66 | #include "Sonicteam/Player/State/TailsContext.h" |
53 | 67 | #include "Sonicteam/Player/Weapon/SonicWeapons.h" |
| 68 | +#include "Sonicteam/Player/Zock.h" |
| 69 | +#include "Sonicteam/SaveDataTask.h" |
| 70 | +#include "Sonicteam/SaveDataTaskXENON.h" |
| 71 | +#include "Sonicteam/SelectWindowTask.h" |
54 | 72 | #include "Sonicteam/SoX/AI/StateMachine.h" |
55 | 73 | #include "Sonicteam/SoX/Audio/IAudioEngine.h" |
56 | 74 | #include "Sonicteam/SoX/Component.h" |
57 | 75 | #include "Sonicteam/SoX/Engine/Doc.h" |
58 | 76 | #include "Sonicteam/SoX/Engine/DocMode.h" |
59 | 77 | #include "Sonicteam/SoX/Engine/Task.h" |
| 78 | +#include "Sonicteam/SoX/Graphics/Device.h" |
| 79 | +#include "Sonicteam/SoX/Graphics/Frame.h" |
| 80 | +#include "Sonicteam/SoX/Graphics/Technique.h" |
| 81 | +#include "Sonicteam/SoX/Graphics/TechniqueFXL.h" |
| 82 | +#include "Sonicteam/SoX/Graphics/Xenon/DeviceXenon.h" |
| 83 | +#include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
| 84 | +#include "Sonicteam/SoX/IResource.h" |
| 85 | +#include "Sonicteam/SoX/Input/Manager.h" |
| 86 | +#include "Sonicteam/SoX/Math/Matrix.h" |
| 87 | +#include "Sonicteam/SoX/Math/Quaternion.h" |
| 88 | +#include "Sonicteam/SoX/Math/Vector.h" |
60 | 89 | #include "Sonicteam/SoX/MessageReceiver.h" |
61 | 90 | #include "Sonicteam/SoX/Object.h" |
| 91 | +#include "Sonicteam/SoX/Physics/Entity.h" |
| 92 | +#include "Sonicteam/SoX/Physics/Havok/EntityHavok.h" |
| 93 | +#include "Sonicteam/SoX/Physics/Havok/EntityHavokImp.h" |
| 94 | +#include "Sonicteam/SoX/Physics/Havok/PhantomHavok.h" |
62 | 95 | #include "Sonicteam/SoX/Physics/Havok/WorldHavok.h" |
| 96 | +#include "Sonicteam/SoX/Physics/Phantom.h" |
| 97 | +#include "Sonicteam/SoX/Physics/PhantomListener.h" |
| 98 | +#include "Sonicteam/SoX/Physics/Shape.h" |
63 | 99 | #include "Sonicteam/SoX/Physics/World.h" |
64 | 100 | #include "Sonicteam/SoX/RefCountObject.h" |
| 101 | +#include "Sonicteam/SoX/RefSharedPointer.h" |
| 102 | +#include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
| 103 | +#include "Sonicteam/StdImageFilters/SingleTechniqueFilter.h" |
65 | 104 | #include "Sonicteam/System/CreateStatic.h" |
66 | 105 | #include "Sonicteam/System/Singleton.h" |
67 | 106 | #include "Sonicteam/TitleTask.h" |
68 | 107 | #include "boost/smart_ptr/make_shared_object.h" |
69 | 108 | #include "boost/smart_ptr/shared_ptr.h" |
| 109 | +#include "hk330/hkArray.h" |
| 110 | +#include "hk330/hkReferencedObject.h" |
| 111 | +#include "hk330/hkpBroadPhaseHandle.h" |
| 112 | +#include "hk330/hkpCdBody.h" |
| 113 | +#include "hk330/hkpCollidable.h" |
| 114 | +#include "hk330/hkpEntity.h" |
| 115 | +#include "hk330/hkpLinkedCollidable.h" |
| 116 | +#include "hk330/hkpProperty.h" |
| 117 | +#include "hk330/hkpRigidBody.h" |
| 118 | +#include "hk330/hkpShape.h" |
| 119 | +#include "hk330/hkpTypedBroadPhaseHandle.h" |
| 120 | +#include "hk330/hkpWorld.h" |
| 121 | +#include "hk330/hkpWorldObject.h" |
70 | 122 | #include "stdx/string.h" |
71 | 123 | #include "stdx/vector.h" |
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