@@ -262,7 +262,8 @@ bool DisablePushState()
262262 return Config::DisablePushState;
263263}
264264
265- const Sonicteam::Player::State::SonicContext::GemSprite gemConversionTable[] = {
265+ const Sonicteam::Player::State::SonicContext::GemSprite gemConversionTable[] =
266+ {
266267 Sonicteam::Player::State::SonicContext::GemSprite_Blue,
267268 Sonicteam::Player::State::SonicContext::GemSprite_Red,
268269 Sonicteam::Player::State::SonicContext::GemSprite_Green,
@@ -276,7 +277,8 @@ const Sonicteam::Player::State::SonicContext::GemSprite gemConversionTable[] = {
276277// Check Gauge Drain
277278// SonicTeam::Player::SonicGauge (IVariable), IVariable::Init(RefSharedPointer<SonicTeam::LuaSystem>)
278279PPC_FUNC_IMPL (__imp__sub_82217FC0);
279- PPC_FUNC (sub_82217FC0) {
280+ PPC_FUNC (sub_82217FC0)
281+ {
280282 if (!Config::RestoreSonicActionGauge)
281283 {
282284 __imp__sub_82217FC0 (ctx, base);
@@ -323,7 +325,8 @@ PPC_FUNC(sub_82217FC0) {
323325
324326// Gauge Drain
325327PPC_FUNC_IMPL (__imp__sub_82218068);
326- PPC_FUNC (sub_82218068) {
328+ PPC_FUNC (sub_82218068)
329+ {
327330 if (!Config::RestoreSonicActionGauge)
328331 {
329332 __imp__sub_82217FC0 (ctx, base);
@@ -370,7 +373,8 @@ PPC_FUNC(sub_82218068) {
370373}
371374
372375PPC_FUNC_IMPL (__imp__sub_8223F360);
373- PPC_FUNC (sub_8223F360) {
376+ PPC_FUNC (sub_8223F360)
377+ {
374378 auto iVariable = ctx.r3 .u32 ;
375379 auto refTypeLuaSystem = ctx.r4 .u32 ;
376380
@@ -419,14 +423,16 @@ PPC_FUNC(sub_8223F360) {
419423 g_userHeap.Free (buffer);
420424}
421425
422- void SonicGaugeRestorationGaugeGemSpriteResetFix (PPCRegister& r_GameImp) {
426+ void SonicGaugeRestorationGaugeGemSpriteResetFix (PPCRegister& r_GameImp)
427+ {
423428 Sonicteam::GameImp* pGameImp = (Sonicteam::GameImp*)g_memory.Translate (r_GameImp.u32 );
424429
425430 for (int i = 0 ; i < 4 ; i++)
426431 pGameImp->m_PlayerData [i].GemIndex = 0 ;
427432}
428433
429- void SonicGaugeRestorationGaugeFlagFix (PPCRegister& r_gauge, PPCRegister& r_context) {
434+ void SonicGaugeRestorationGaugeFlagFix (PPCRegister& r_gauge, PPCRegister& r_context)
435+ {
430436 if (!Config::RestoreSonicActionGauge || !r_gauge.u32 )
431437 return ;
432438
@@ -445,7 +451,8 @@ void SonicGaugeRestorationGaugeFlagFix(PPCRegister& r_gauge, PPCRegister& r_cont
445451 else
446452 {
447453 using enum Sonicteam::Player::State::SonicContext::Gem;
448- if ((pContext->m_Buttons .get () & 0x10000 ) != 0 ) {
454+ if ((pContext->m_Buttons .get () & 0x10000 ) != 0 )
455+ {
449456 pContext->m_24A = 0 ;
450457 }
451458
@@ -466,6 +473,7 @@ void SonicGaugeRestorationGaugeFlagFix(PPCRegister& r_gauge, PPCRegister& r_cont
466473 }
467474}
468475
469- bool InfiniteLives () {
476+ bool InfiniteLives ()
477+ {
470478 return Config::InfiniteLives;
471479}
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