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16 | 16 | #include "CSD/Manager/csdmSubjectBase.h" |
17 | 17 | #include "CSD/Platform/csdTexList.h" |
18 | 18 | #include "Sonicteam/Actor.h" |
| 19 | +#include "Sonicteam/AlertWindowTask.h" |
19 | 20 | #include "Sonicteam/AppMarathon.h" |
20 | 21 | #include "Sonicteam/AudioEngineXenon.h" |
21 | 22 | #include "Sonicteam/Camera/CameraMode.h" |
22 | 23 | #include "Sonicteam/Camera/Cameraman.h" |
23 | 24 | #include "Sonicteam/Camera/SonicCamera.h" |
| 25 | +#include "Sonicteam/CsdLink.h" |
24 | 26 | #include "Sonicteam/DocMarathonImp.h" |
25 | 27 | #include "Sonicteam/DocMarathonState.h" |
26 | 28 | #include "Sonicteam/GameImp.h" |
27 | 29 | #include "Sonicteam/GameMode.h" |
28 | 30 | #include "Sonicteam/MyPhantom.h" |
| 31 | +#include "Sonicteam/HUDCALLBACK.h" |
| 32 | +#include "Sonicteam/HUDLoading.h" |
| 33 | +#include "Sonicteam/ImageFilter.h" |
| 34 | +#include "Sonicteam/MovieObject.h" |
| 35 | +#include "Sonicteam/MovieObjectWmv.h" |
| 36 | +#include "Sonicteam/MovieTask.h" |
| 37 | +#include "Sonicteam/MyGraphicsDevice.h" |
| 38 | +#include "Sonicteam/MyTexture.h" |
29 | 39 | #include "Sonicteam/Player/IDynamicLink.h" |
30 | 40 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
31 | 41 | #include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
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51 | 61 | #include "Sonicteam/Player/State/Machine2.h" |
52 | 62 | #include "Sonicteam/Player/State/Object2.h" |
53 | 63 | #include "Sonicteam/Player/State/TailsContext.h" |
| 64 | +#include "Sonicteam/SaveDataTask.h" |
| 65 | +#include "Sonicteam/SaveDataTaskXENON.h" |
| 66 | +#include "Sonicteam/SelectWindowTask.h" |
54 | 67 | #include "Sonicteam/SoX/AI/StateMachine.h" |
55 | 68 | #include "Sonicteam/SoX/Audio/IAudioEngine.h" |
56 | 69 | #include "Sonicteam/SoX/Component.h" |
57 | 70 | #include "Sonicteam/SoX/Engine/Doc.h" |
58 | 71 | #include "Sonicteam/SoX/Engine/DocMode.h" |
59 | 72 | #include "Sonicteam/SoX/Engine/Task.h" |
60 | 73 | #include "Sonicteam/SoX/Input/Manager.h" |
| 74 | +#include "Sonicteam/SoX/Graphics/Technique.h" |
| 75 | +#include "Sonicteam/SoX/Graphics/TechniqueFXL.h" |
| 76 | +#include "Sonicteam/SoX/Graphics/Device.h" |
| 77 | +#include "Sonicteam/SoX/Graphics/Xenon/DeviceXenon.h" |
| 78 | +#include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
| 79 | +#include "Sonicteam/SoX/IResource.h" |
| 80 | +#include "Sonicteam/SoX/Math/Matrix.h" |
| 81 | +#include "Sonicteam/SoX/Math/Vector.h" |
61 | 82 | #include "Sonicteam/SoX/MessageReceiver.h" |
62 | 83 | #include "Sonicteam/SoX/Object.h" |
63 | 84 | #include "Sonicteam/SoX/Math/Vector.h" |
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68 | 89 | #include "Sonicteam/SoX/Physics/Entity.h" |
69 | 90 | #include "Sonicteam/SoX/Physics/Phantom.h" |
70 | 91 | #include "Sonicteam/SoX/RefCountObject.h" |
| 92 | +#include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
| 93 | +#include "Sonicteam/StdImageFilters/SingleTechniqueFilter.h" |
71 | 94 | #include "Sonicteam/System/CreateStatic.h" |
72 | 95 | #include "Sonicteam/System/Singleton.h" |
73 | 96 | #include "Sonicteam/TitleTask.h" |
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