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Dont commit debug stuff
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
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MarathonRecomp/gpu/shader/msl/enhanced_burnout_blur_ps.metal

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Original file line numberDiff line numberDiff line change
@@ -42,6 +42,5 @@ float4 shaderMain(Interpolators input [[stage_in]],
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result += texture.sample(samp, samplePos, level(0));
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}
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return float4(1.0 / (float)(64 - g_SampleCount));
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return result * (1.0 / (float)g_SampleCount);
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}

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