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auto pObjectPlayer = static_cast<Sonicteam::Player::Object *>(g_memory.Translate(r_ObjectPlayer.u32));
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auto pMessage = static_cast<Message0x11047 *>(g_memory.Translate(r_Message.u32));
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auto pObjectContext = static_cast<Sonicteam::Player::State::ICommonContext *>(g_memory.Translate(r_ObjectContext.u32));
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auto speedHorizontal = f1.f64;
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auto speedForward = f2.f64;
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auto point = pObjectPlayer->m_spRootFrame->m_PositionF0;
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auto target = pMessage->m_position;
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if (pMessage->m_ActorID.get() != -1)
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{
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auto pFixture = GuestToHostFunction<Sonicteam::Fixture*>(sub_821609D0,App::s_pApp->m_pDoc->GetDocMode<Sonicteam::GameMode>()->m_pGameImp->m_spActorManager.get(), &pMessage->m_ActorID);
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