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PostureFlag_BeforeFall = 0x100, //seems like Neutral or Pre-Fall? The moment before transitioning from the Jump to Fall animation
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PostureFlag_BeforeFall = 0x100, //Seems like Neutral or Pre-Fall? The moment before transitioning from the Jump to Fall animation
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PostureFlag_Fall = 0x200, // FALL
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PostureFlag_WaterCollision = 0x800, // Water collision (making you slide down an incline)? BeforeFall is often set with this
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PostureFlag_LightDash = 0x4000, // Light Dashing
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PostureFlag_QuickRotate = 0x8000, //is moving the control stick in a non-forward direction (usually only active for a frame since the character instantly rotates)
PostureFlag_QuickRotate = 0x8000, //Is moving the control stick in a non-forward direction (usually only active for a frame since the character instantly rotates)
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