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20 | 20 | #include "Sonicteam/AlertWindowTask.h" |
21 | 21 | #include "Sonicteam/AppMarathon.h" |
22 | 22 | #include "Sonicteam/AudioEngineXenon.h" |
| 23 | +#include "Sonicteam/BoundingBoxSynchronizerTask.h" |
23 | 24 | #include "Sonicteam/ButtonWindowTask.h" |
24 | 25 | #include "Sonicteam/CObjBalloonIconDrawable.h" |
25 | 26 | #include "Sonicteam/Camera/CameraMode.h" |
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33 | 34 | #include "Sonicteam/CsdResource.h" |
34 | 35 | #include "Sonicteam/DocMarathonImp.h" |
35 | 36 | #include "Sonicteam/DocMarathonState.h" |
| 37 | +#include "Sonicteam/DocMarathonWorkerThread.h" |
36 | 38 | #include "Sonicteam/Enemy/EnemyShot.h" |
37 | 39 | #include "Sonicteam/Enemy/EnemyShotNormal.h" |
38 | 40 | #include "Sonicteam/Enemy/EnemyShotPoint.h" |
39 | 41 | #include "Sonicteam/Fixture.h" |
| 42 | +#include "Sonicteam/FrameSynchronizerTask.h" |
| 43 | +#include "Sonicteam/FrameSynchronizerThread.h" |
| 44 | +#include "Sonicteam/FrustumCullingTask.h" |
| 45 | +#include "Sonicteam/FrustumCullingThread.h" |
40 | 46 | #include "Sonicteam/Game.h" |
41 | 47 | #include "Sonicteam/GameImp.h" |
42 | 48 | #include "Sonicteam/GameMode.h" |
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55 | 61 | #include "Sonicteam/HintWindowTask.h" |
56 | 62 | #include "Sonicteam/HudTextParts.h" |
57 | 63 | #include "Sonicteam/ImageFilter.h" |
| 64 | +#include "Sonicteam/InputListenTask.h" |
58 | 65 | #include "Sonicteam/MainDisplayTask.h" |
59 | 66 | #include "Sonicteam/MainMenuTask.h" |
60 | 67 | #include "Sonicteam/MainMode.h" |
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136 | 143 | #include "Sonicteam/Player/Unit/ITestCase.h" |
137 | 144 | #include "Sonicteam/Player/Weapon/SonicWeapons.h" |
138 | 145 | #include "Sonicteam/Player/Zock.h" |
| 146 | +#include "Sonicteam/PrepareFrameSynchronizerTask.h" |
| 147 | +#include "Sonicteam/PrepareRenderTask.h" |
139 | 148 | #include "Sonicteam/PropFixture.h" |
140 | 149 | #include "Sonicteam/RaderMapManager.h" |
141 | 150 | #include "Sonicteam/RenderAction/ApplyBloom.h" |
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183 | 192 | #include "Sonicteam/RenderAction/SetUserClipPlaneEnable.h" |
184 | 193 | #include "Sonicteam/RenderAction/SetViewport.h" |
185 | 194 | #include "Sonicteam/RenderAction/SetZMode.h" |
| 195 | +#include "Sonicteam/RenderPostprocess.h" |
| 196 | +#include "Sonicteam/ResumeWorkerThreadTask.h" |
186 | 197 | #include "Sonicteam/SaveDataTask.h" |
187 | 198 | #include "Sonicteam/SaveDataTaskXENON.h" |
188 | 199 | #include "Sonicteam/SelectWindowTask.h" |
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199 | 210 | #include "Sonicteam/SoX/Engine/DocModeExecutor.h" |
200 | 211 | #include "Sonicteam/SoX/Engine/GTask.h" |
201 | 212 | #include "Sonicteam/SoX/Engine/RenderProcess.h" |
| 213 | +#include "Sonicteam/SoX/Engine/RenderScheduler.h" |
202 | 214 | #include "Sonicteam/SoX/Engine/RootGTask.h" |
203 | 215 | #include "Sonicteam/SoX/Engine/RootTask.h" |
204 | 216 | #include "Sonicteam/SoX/Engine/Task.h" |
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264 | 276 | #include "Sonicteam/SoX/Scenery/CameraEventCallback.h" |
265 | 277 | #include "Sonicteam/SoX/Scenery/CameraImp.h" |
266 | 278 | #include "Sonicteam/SoX/Scenery/Drawable.h" |
| 279 | +#include "Sonicteam/SoX/Scenery/DrawableCallback.h" |
267 | 280 | #include "Sonicteam/SoX/Thread.h" |
268 | 281 | #include "Sonicteam/StdImageFilters/BurnoutBlurFilter.h" |
269 | 282 | #include "Sonicteam/StdImageFilters/SingleTechniqueFilter.h" |
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277 | 290 | #include "Sonicteam/TextFontPicture.h" |
278 | 291 | #include "Sonicteam/TextFontPictureMgr.h" |
279 | 292 | #include "Sonicteam/TitleTask.h" |
| 293 | +#include "Sonicteam/UpdateResourceInFrustumTask.h" |
| 294 | +#include "Sonicteam/UpdateResourceInFrustumThread.h" |
280 | 295 | #include "Sonicteam/VehicleMissileCtrl.h" |
281 | 296 | #include "Sonicteam/VehicleMissileCtrlAutomatic.h" |
282 | 297 | #include "Sonicteam/VehicleMissileCtrlSingle.h" |
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