Skip to content

Commit d243934

Browse files
committed
Fix g_Velocity offset for Vk
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
1 parent f4ac5f3 commit d243934

1 file changed

Lines changed: 1 addition & 1 deletion

File tree

MarathonRecomp/gpu/shader/hlsl/enhanced_burnout_blur_vs.hlsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22

33
#ifdef __spirv__
44

5-
#define g_Velocity = vk::RawBufferLoad<float4>(g_PushConstants.VertexShaderConstants + 210, 0x10);
5+
#define g_Velocity = vk::RawBufferLoad<float4>(g_PushConstants.VertexShaderConstants + 3360, 0x10);
66
#define g_SampleCount vk::RawBufferLoad<int>(g_PushConstants.SharedConstants + 4)
77

88
#else

0 commit comments

Comments
 (0)