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30 | 30 | #include "Sonicteam/CsdResource.h" |
31 | 31 | #include "Sonicteam/DocMarathonImp.h" |
32 | 32 | #include "Sonicteam/DocMarathonState.h" |
| 33 | +#include "Sonicteam/Enemy/EnemyShot.h" |
| 34 | +#include "Sonicteam/Enemy/EnemyShotNormal.h" |
| 35 | +#include "Sonicteam/Enemy/EnemyShotPoint.h" |
33 | 36 | #include "Sonicteam/GameImp.h" |
34 | 37 | #include "Sonicteam/GameMode.h" |
35 | 38 | #include "Sonicteam/Globals.h" |
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59 | 62 | #include "Sonicteam/MyPhantom.h" |
60 | 63 | #include "Sonicteam/MyTexture.h" |
61 | 64 | #include "Sonicteam/MyTransforms.h" |
| 65 | +#include "Sonicteam/NamedActor.h" |
| 66 | +#include "Sonicteam/NamedTask.h" |
62 | 67 | #include "Sonicteam/NoSyncThread.h" |
| 68 | +#include "Sonicteam/ObjectVehicle.h" |
| 69 | +#include "Sonicteam/ObjectVehicleBike.h" |
63 | 70 | #include "Sonicteam/Player/IDynamicLink.h" |
64 | 71 | #include "Sonicteam/Player/IExportExternalFlag.h" |
65 | 72 | #include "Sonicteam/Player/IExportPostureRequestFlag.h" |
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115 | 122 | #include "Sonicteam/SoX/IResource2.h" |
116 | 123 | #include "Sonicteam/SoX/IResourceMgr.h" |
117 | 124 | #include "Sonicteam/SoX/Input/Manager.h" |
| 125 | +#include "Sonicteam/SoX/LinkNode.h" |
118 | 126 | #include "Sonicteam/SoX/Math/Matrix.h" |
119 | 127 | #include "Sonicteam/SoX/Math/Quaternion.h" |
120 | 128 | #include "Sonicteam/SoX/Math/Vector.h" |
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149 | 157 | #include "Sonicteam/TextFontPicture.h" |
150 | 158 | #include "Sonicteam/TextFontPictureMgr.h" |
151 | 159 | #include "Sonicteam/TitleTask.h" |
| 160 | +#include "Sonicteam/VehicleMissileCtrl.h" |
| 161 | +#include "Sonicteam/VehicleMissileCtrlAutomatic.h" |
| 162 | +#include "Sonicteam/VehicleMissileCtrlSingle.h" |
152 | 163 | #include "boost/smart_ptr/make_shared_object.h" |
153 | 164 | #include "boost/smart_ptr/shared_ptr.h" |
154 | 165 | #include "hk330/hkArray.h" |
155 | 166 | #include "hk330/hkReferencedObject.h" |
156 | 167 | #include "hk330/hkpBroadPhaseHandle.h" |
157 | 168 | #include "hk330/hkpCdBody.h" |
158 | 169 | #include "hk330/hkpCollidable.h" |
| 170 | +#include "hk330/hkpCollidableCollidableFilter.h" |
| 171 | +#include "hk330/hkpCollisionFilter.h" |
159 | 172 | #include "hk330/hkpEntity.h" |
160 | 173 | #include "hk330/hkpLinkedCollidable.h" |
| 174 | +#include "hk330/hkpPhantom.h" |
161 | 175 | #include "hk330/hkpProperty.h" |
| 176 | +#include "hk330/hkpRayCollidableFilter.h" |
| 177 | +#include "hk330/hkpRayShapeCollectionFilter.h" |
162 | 178 | #include "hk330/hkpRigidBody.h" |
163 | 179 | #include "hk330/hkpShape.h" |
| 180 | +#include "hk330/hkpShapeCollectionFilter.h" |
164 | 181 | #include "hk330/hkpTypedBroadPhaseHandle.h" |
165 | 182 | #include "hk330/hkpWorld.h" |
166 | 183 | #include "hk330/hkpWorldObject.h" |
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