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40 | 40 | #include "Sonicteam/Player/GroundRayListener.h" |
41 | 41 | #include "Sonicteam/Player/ICollisionListener.h" |
42 | 42 | #include "Sonicteam/Player/ICollisionListenerTemplate.h" |
| 43 | +#include "Sonicteam/Player/IDynamicLink.h" |
| 44 | +#include "Sonicteam/Player/IExportExternalFlag.h" |
| 45 | +#include "Sonicteam/Player/IExportPostureRequestFlag.h" |
| 46 | +#include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
| 47 | +#include "Sonicteam/Player/IFlagCommunicator.h" |
| 48 | +#include "Sonicteam/Player/IGauge.h" |
43 | 49 | #include "Sonicteam/Player/INotification.h" |
| 50 | +#include "Sonicteam/Player/IPlugIn.h" |
44 | 51 | #include "Sonicteam/Player/IPostureControl.h" |
45 | 52 | #include "Sonicteam/Player/IPosturePlugIn.h" |
46 | 53 | #include "Sonicteam/Player/IPostureSupportEdge.h" |
47 | 54 | #include "Sonicteam/Player/IPostureSupportInput.h" |
48 | 55 | #include "Sonicteam/Player/IPostureSupportOttoto.h" |
49 | 56 | #include "Sonicteam/Player/IPostureSupportRayTemplate.h" |
50 | 57 | #include "Sonicteam/Player/IPostureSupportSphere.h" |
51 | | -#include "Sonicteam/Player/PostureControl.h" |
52 | | -#include "Sonicteam/Player/Unit/ITestCase.h" |
53 | | -#include "Sonicteam/Player/Weapon/SonicWeapons.h" |
54 | | -#include "Sonicteam/Player/IDynamicLink.h" |
55 | | -#include "Sonicteam/Player/IExportExternalFlag.h" |
56 | | -#include "Sonicteam/Player/IExportPostureRequestFlag.h" |
57 | | -#include "Sonicteam/Player/IExportWeaponRequestFlag.h" |
58 | | -#include "Sonicteam/Player/IFlagCommunicator.h" |
59 | | -#include "Sonicteam/Player/IGauge.h" |
60 | | -#include "Sonicteam/Player/IPlugIn.h" |
61 | 58 | #include "Sonicteam/Player/IScore.h" |
62 | 59 | #include "Sonicteam/Player/IStepable.h" |
63 | 60 | #include "Sonicteam/Player/IVariable.h" |
64 | 61 | #include "Sonicteam/Player/IZock.h" |
65 | 62 | #include "Sonicteam/Player/Object.h" |
| 63 | +#include "Sonicteam/Player/PostureControl.h" |
66 | 64 | #include "Sonicteam/Player/RootFrame.h" |
67 | 65 | #include "Sonicteam/Player/Score.h" |
68 | 66 | #include "Sonicteam/Player/SonicGauge.h" |
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80 | 78 | #include "Sonicteam/Player/State/SonicObject.h" |
81 | 79 | #include "Sonicteam/Player/State/TailsContext.h" |
82 | 80 | #include "Sonicteam/Player/State/TailsFlight.h" |
| 81 | +#include "Sonicteam/Player/Unit/ITestCase.h" |
| 82 | +#include "Sonicteam/Player/Weapon/SonicWeapons.h" |
83 | 83 | #include "Sonicteam/Player/Zock.h" |
84 | 84 | #include "Sonicteam/SaveDataTask.h" |
85 | 85 | #include "Sonicteam/SaveDataTaskXENON.h" |
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98 | 98 | #include "Sonicteam/SoX/Graphics/Xenon/TextureXenon.h" |
99 | 99 | #include "Sonicteam/SoX/IResource.h" |
100 | 100 | #include "Sonicteam/SoX/Input/Manager.h" |
| 101 | +#include "Sonicteam/SoX/LinkNode.h" |
101 | 102 | #include "Sonicteam/SoX/Math/Matrix.h" |
102 | 103 | #include "Sonicteam/SoX/Math/Quaternion.h" |
103 | 104 | #include "Sonicteam/SoX/Math/Vector.h" |
104 | 105 | #include "Sonicteam/SoX/MessageReceiver.h" |
105 | 106 | #include "Sonicteam/SoX/Object.h" |
106 | | -#include "Sonicteam/SoX/LinkNode.h" |
107 | | -#include "Sonicteam/SoX/Physics/IntersectEvent.h" |
108 | | -#include "Sonicteam/SoX/Physics/IntersectListener.h" |
109 | | -#include "Sonicteam/SoX/Physics/ShapeCastEvent.h" |
110 | | -#include "Sonicteam/SoX/Physics/ShapeCastListener.h" |
| 107 | +#include "Sonicteam/SoX/Physics/Entity.h" |
111 | 108 | #include "Sonicteam/SoX/Physics/Havok/EntityHavok.h" |
112 | 109 | #include "Sonicteam/SoX/Physics/Havok/EntityHavokImp.h" |
113 | 110 | #include "Sonicteam/SoX/Physics/Havok/PhantomHavok.h" |
114 | 111 | #include "Sonicteam/SoX/Physics/Havok/WorldHavok.h" |
| 112 | +#include "Sonicteam/SoX/Physics/IntersectEvent.h" |
| 113 | +#include "Sonicteam/SoX/Physics/IntersectListener.h" |
115 | 114 | #include "Sonicteam/SoX/Physics/Phantom.h" |
116 | 115 | #include "Sonicteam/SoX/Physics/PhantomListener.h" |
117 | 116 | #include "Sonicteam/SoX/Physics/Shape.h" |
| 117 | +#include "Sonicteam/SoX/Physics/ShapeCastEvent.h" |
| 118 | +#include "Sonicteam/SoX/Physics/ShapeCastListener.h" |
118 | 119 | #include "Sonicteam/SoX/Physics/World.h" |
119 | 120 | #include "Sonicteam/SoX/RefCountObject.h" |
120 | 121 | #include "Sonicteam/SoX/RefSharedPointer.h" |
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