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Remove old shader
Signed-off-by: Isaac Marovitz <isaacryu@icloud.com>
1 parent 0f34150 commit ea4df6f

4 files changed

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MarathonRecomp/CMakeLists.txt

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@@ -484,7 +484,6 @@ compile_vertex_shader(csd_no_tex_vs)
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compile_vertex_shader(csd_vs)
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compile_vertex_shader(enhanced_burnout_blur_vs)
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compile_pixel_shader(enhanced_burnout_blur_ps)
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compile_pixel_shader(enhanced_motion_blur_ps)
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compile_pixel_shader(gaussian_blur_3x3)
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compile_pixel_shader(gaussian_blur_5x5)
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compile_pixel_shader(gaussian_blur_7x7)

MarathonRecomp/gpu/shader/hlsl/enhanced_motion_blur_ps.hlsl

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This file was deleted.

MarathonRecomp/gpu/shader/msl/enhanced_motion_blur_ps.metal

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MarathonRecomp/gpu/video.cpp

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@@ -52,7 +52,6 @@
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#include "shader/hlsl/csd_vs.hlsl.dxil.h"
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#include "shader/hlsl/enhanced_burnout_blur_vs.hlsl.dxil.h"
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#include "shader/hlsl/enhanced_burnout_blur_ps.hlsl.dxil.h"
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#include "shader/hlsl/enhanced_motion_blur_ps.hlsl.dxil.h"
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#include "shader/hlsl/gamma_correction_ps.hlsl.dxil.h"
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#include "shader/hlsl/gaussian_blur_3x3.hlsl.dxil.h"
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#include "shader/hlsl/gaussian_blur_5x5.hlsl.dxil.h"
@@ -80,7 +79,6 @@
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#include "shader/msl/csd_vs.metal.metallib.h"
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#include "shader/msl/enhanced_burnout_blur_vs.metal.metallib.h"
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#include "shader/msl/enhanced_burnout_blur_ps.metal.metallib.h"
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#include "shader/msl/enhanced_motion_blur_ps.metal.metallib.h"
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#include "shader/msl/gamma_correction_ps.metal.metallib.h"
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#include "shader/msl/gaussian_blur_3x3.metal.metallib.h"
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#include "shader/msl/gaussian_blur_5x5.metal.metallib.h"
@@ -107,7 +105,6 @@
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#include "shader/hlsl/csd_vs.hlsl.spirv.h"
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#include "shader/hlsl/enhanced_burnout_blur_vs.hlsl.spirv.h"
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#include "shader/hlsl/enhanced_burnout_blur_ps.hlsl.spirv.h"
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#include "shader/hlsl/enhanced_motion_blur_ps.hlsl.spirv.h"
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#include "shader/hlsl/gamma_correction_ps.hlsl.spirv.h"
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#include "shader/hlsl/gaussian_blur_3x3.hlsl.spirv.h"
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#include "shader/hlsl/gaussian_blur_5x5.hlsl.spirv.h"
@@ -1474,7 +1471,6 @@ static GuestShader* g_csdShader;
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static std::unique_ptr<GuestShader> g_enhancedBurnoutBlurVSShader;
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static std::unique_ptr<GuestShader> g_enhancedBurnoutBlurPSShader;
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static std::unique_ptr<GuestShader> g_enhancedMotionBlurShader;
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#if defined(MARATHON_RECOMP_D3D12)
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@@ -2219,9 +2215,6 @@ bool Video::CreateHostDevice(const char *sdlVideoDriver, bool graphicsApiRetry)
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g_enhancedBurnoutBlurPSShader = std::make_unique<GuestShader>(ResourceType::PixelShader);
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g_enhancedBurnoutBlurPSShader->shader = CREATE_SHADER(enhanced_burnout_blur_ps);
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g_enhancedMotionBlurShader = std::make_unique<GuestShader>(ResourceType::PixelShader);
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g_enhancedMotionBlurShader->shader = CREATE_SHADER(enhanced_motion_blur_ps);
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CreateImGuiBackend();
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auto gammaCorrectionShader = CREATE_SHADER(gamma_correction_ps);

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