Fix depth-only rendering. - #41
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Setting render target to
nullptrwas being ignored because it causes crashes. Turns out the crashes are only because the game constantly sets targets 1-3 to null and they were all being treated as target 0. Simply checking ifindex == 0instead and allowingnullptrfixes depth-only rendering.Fixes issue where shadow map rendering may be cut off due to smaller color target: #29