@@ -6,7 +6,7 @@ In this article, a table is presented with a summarized form of what occurs at e
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77One load-balance cycle is 200 ticks (0 - 199), after which count starts from 0 again.
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9- #### Table of always load-balanced stuff
9+ #### Table of load-balanced stuff when game is running
1010(source: ` processSingleTimeTick ` )
1111
1212| Tick (0 - 199) | Function called (and key args) |
@@ -36,6 +36,7 @@ One load-balance cycle is 200 ticks (0 - 199), after which count starts from 0 a
3636
3737##### Things that are not load-balanced:
3838- Checking game sync status as this is performed by the host at the game time we know hashes for
39+ - All the multiplayer message handling
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4041
4142#### Load-balancing in calendar modes
@@ -73,10 +74,11 @@ Note 2: While the on-screen instruction to place keep and/or granary is showing,
7374### More game ticks
7475source: ` processGameTick `
7576
76- With the calendar-based ticks out of the way, the game also balances several other computations.
77+ With the calendar-based ticks out of the way, the game also balances several other computations. These occur when the game is running
7778
7879| Tick| What|
7980| --:| :--|
81+ | 0-199| reset counts and statistics to 0|
8082| 0-199| updateWind (a wind cycle is 32 ticks)|
8183| 0-199| updateClimbData (a wind cycle is 32 ticks)|
8284| 0-199| updateBuildings (a wind cycle is 32 ticks)|
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