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sourcehold
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docs: clarify load-balancing text
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docs/wiki/load-balancing-table.md

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@@ -6,7 +6,7 @@ In this article, a table is presented with a summarized form of what occurs at e
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One load-balance cycle is 200 ticks (0 - 199), after which count starts from 0 again.
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#### Table of always load-balanced stuff
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#### Table of load-balanced stuff when game is running
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(source: `processSingleTimeTick`)
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| Tick (0 - 199) | Function called (and key args) |
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##### Things that are not load-balanced:
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- Checking game sync status as this is performed by the host at the game time we know hashes for
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- All the multiplayer message handling
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#### Load-balancing in calendar modes
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### More game ticks
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source: `processGameTick`
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With the calendar-based ticks out of the way, the game also balances several other computations.
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With the calendar-based ticks out of the way, the game also balances several other computations. These occur when the game is running
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|Tick|What|
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|--:|:--|
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|0-199|reset counts and statistics to 0|
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|0-199|updateWind (a wind cycle is 32 ticks)|
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|0-199|updateClimbData (a wind cycle is 32 ticks)|
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|0-199|updateBuildings (a wind cycle is 32 ticks)|

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