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[RECCMP] update README.md
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README.md

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@@ -47,11 +47,8 @@ Because the original game was compiled using an old compiler, you have to compil
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git clone --recursive https://github.com/sourcehold/OpenSHC.git
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```
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- Should NET Framework 3.5 be required, it can be easily installed on Windows 11 by running `mt.exe` (from the MSVC1400 repo), Windows 11 will ask to install the right version.
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2. Install the needed Python dependencies, mainly `reccmp` for binary comparison
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```sh
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python -m pip install -r requirements.txt
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```
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3. Create a softlink to the original game executable with the name `_original` by running [softlink.bat](softlink.bat). It will request the full path to the game folder.
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2. Create a softlink to the original game executable with the name `_original` by running [softlink.bat](softlink.bat). It will request the full path to the game folder.
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3. Setup the needed Python environment to run `reccmp` for binary comparison by running [setup.bat](reccmp/setup.bat) in the reccmp folder.
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### Development
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The build can be run using the dev tools of the preferred IDE or via the build scripts. Regardless, a CMake installation is required.
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```
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5. Compare a function byte by byte to check compilation:
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```sh
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reccmp-reccmp --target STRONGHOLDCRUSADER --verbose 0x401000
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reccmp/run reccmp-reccmp --target STRONGHOLDCRUSADER --verbose 0x401000
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```
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Note that any code needs to be formatted properly using the provided `clang-format`. The way to do so it up to the developer. Many IDEs support it out of the box.

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