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| 1 | +| Game tick (0 - 199) | Function called (and key args) | |
| 2 | +| -------------------------------: | ---------------------------------------------------------------------------------------------------- | |
| 3 | +| 10–18 | `recomputeTroopValuesForPlayer(&DAT_UnitsState, gTLB - 10)` → players 0–8 | |
| 4 | +| 25 | `setTreeSpreadInterval(&DAT_LandscapeState)` | |
| 5 | +| 31 | `createStatsPopUpEntities(&DAT_GameState)` | |
| 6 | +| 34 | `recountTotalTroopValue(&DAT_TroopValueState)` | |
| 7 | +| 40 | `moatRelatedUpdateFunction(&DAT_TileMapState)` | |
| 8 | +| 60–68 | `recomputeTroopValuesForPlayer(&DAT_UnitsState, gTLB - 60)` → players 0–8 | |
| 9 | +| 71–78 | `updateEnemyBuildings(&DAT_BuildingsState, gTLB - 70)` → indices 1–8 | |
| 10 | +| 80 | `spawnMotherOrChild(&DAT_GameState)` | |
| 11 | +| 93 | `recomputeTotalTroopValueOfTroopsNearKeep(&DAT_TroopValueState)` | |
| 12 | +| 95 | `processPeasantsForBuildings(&DAT_GameState)` | |
| 13 | +| 99 | `showPopAndGoldPopup(&DAT_GameState)` | |
| 14 | +| 101–108 | `recomputeTroopValuesForPlayer(&DAT_UnitsState, gTLB - 100)` → players 1–8 | |
| 15 | +| 110–149 | `updateWildlifeGrid(&DAT_WildlifeState, gTLB - 110)` → grid slice 0–39 | |
| 16 | +| 150 | `updateWildlife(&DAT_WildlifeState)` | |
| 17 | +| 151 | `updateSection1034Info(&DAT_WildlifeState)` | |
| 18 | +| 152 | `updateNofFpoints(&DAT_WildlifeState)` | |
| 19 | +| 160–168 | `recomputeTroopValuesForPlayer(&DAT_UnitsState, gTLB - 160)` → players 0–8 | |
| 20 | +| 180 | `spawnChicken(&DAT_GameState)` | |
| 21 | +| 190 | `recountStablesAndHorses(&DAT_GameState)` | |
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