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Copy file name to clipboardExpand all lines: RELEASE-NOTES.md
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### New features
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* Added a NetMessage.EstimateBufferSize() to provide an estimate of the initialCapacity required for NetMessages. This will make NetMessage take an existing adequately sized pooled buffer for your message. This is opt-in and will default to the old 4-byte size if not specified.
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*None yet*
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### Bugfixes
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* Static + StaticSundries will now also be considered for grid-traversal when a grid moves over these entities.
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*None yet*
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### Other
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*None yet*
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## 283.0.0
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### Breaking changes
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* The CompNetworkGenerator now .Clears and .Adds for collections where possible on the client.
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* Defer UI state application until the Update loop.
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* Expose the file name for selected file in dialog.
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* Removed unused GridEventHandler.
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### New features
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* Added a NetMessage.EstimateBufferSize() to provide an estimate of the initialCapacity required for NetMessages. This will make NetMessage take an existing adequately sized pooled buffer for your message. This is opt-in and will default to the old 4-byte size if not specified.
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* Add AudioParams.AddVariation.
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* Made AudioAuxiliaryComponent public.
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* Added API for OwnedTexture to load a texture without caching it.
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* Make TableContainer virtual and public.
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* Try to make connection failure message more useful by not defaulting to the first message (on IPV4 or IPV6).
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* Add methods for generating Color palettes.
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* Expose FovRenderTarget for the viewport.
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* Add TryComp(EntityUid, Type, IComponent?) proxy methods to EntitySystem.
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### Bugfixes
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* Static + StaticSundries will now also be considered for grid-traversal when a grid moves over these entities.
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* Fix field deltas not supporting 1-field states.
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* Fix interface cast in serialization generator.
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* Dispose PVS session states on disconnect.
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* Fix BaseWindow jittering on resize.
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### Internal
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* Improve clean and incremental build times around serialization generators.
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* Cleanup engine warnings around transform handling.
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* Made several internal performance improvements on debug and release.
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