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Robust.Shared/GameObjects/Systems/SharedMapSystem.Grid.cs

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@@ -1703,6 +1703,9 @@ private void OnTileModified(EntityUid uid, MapGridComponent grid, MapChunk mapCh
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}
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}
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/// <summary>
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/// Raises <see cref="TileChangedEvent"/> on the provided grid unless <see cref="SuppressOnTileChanged"/> is set.
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/// </summary>
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internal void RaiseOnTileChanged(Entity<MapGridComponent> entity, TileRef tileRef, Tile oldTile, Vector2i chunk)
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{
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if (SuppressOnTileChanged)

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