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Change audio cvars to use InverseDistanceClamped by default#6594

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jessicamaybe:2026-05-25-audiodefaults
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Change audio cvars to use InverseDistanceClamped by default#6594
jessicamaybe wants to merge 1 commit into
space-wizards:masterfrom
jessicamaybe:2026-05-25-audiodefaults

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@jessicamaybe
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InverseDistanceClamped is essentially the standard that every game uses and so it makes sense for it to be the engine default.

I also adjusted the z_offset to compensate for the change. Things should sound a lot better now.

Also see:
space-wizards/space-station-14#5156

@metalgearsloth
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InverseDistanceClamped is essentially the standard that every game uses and so it makes sense for it to be the engine default.

We had it but at the time it sounded worse. It's also definitely not the default every game uses.

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