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lineOfSight - Line of Sight

Description

This sample is an implementation of a simple line-of-sight algorithm: Given a height map and a ray originating at some observation point, it computes all the points along the ray that are visible from the observation point. The implementation is based on the Thrust library.

Key Concepts

Thrust Library

Supported SM Architectures

SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 8.9 SM 9.0

Supported OSes

Linux, Windows

Supported CPU Architecture

x86_64, armv7l

CUDA APIs involved

cudaCreateChannelDesc, cudaMallocArray, cudaFreeArray, cudaDeviceSynchronize, cudaCreateTextureObject

Prerequisites

Download and install the CUDA Toolkit for your corresponding platform.

References (for more details)