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README.md

volumeRender - Volume Rendering with 3D Textures

Description

This sample demonstrates basic volume rendering using 3D Textures.

Key Concepts

Graphics Interop, Image Processing, 3D Textures

Supported SM Architectures

SM 5.0 SM 5.2 SM 5.3 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6 SM 8.7 SM 8.9 SM 9.0

Supported OSes

Linux, Windows

Supported CPU Architecture

x86_64, armv7l

CUDA APIs involved

cudaProfilerStop, cudaGraphicsUnmapResources, cudaMemcpy, cudaMallocArray, cudaFreeArray, cudaFree, cudaPitchedPtr, cudaGraphicsResourceGetMappedPointer, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaExtent, cudaDeviceSynchronize, cudaCreateTextureObject, cudaMemset, cudaMemcpyToSymbol, cudaGraphicsUnregisterResource, cudaMalloc, cudaGraphicsGLRegisterBuffer

Dependencies needed to build/run

X11, GL

Prerequisites

Download and install the CUDA Toolkit for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.

References (for more details)