Commit 871054d
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Skip rendering when window is minimized
Avoid rendering and buffer swaps while the main GLFW window is iconified or has zero-size framebuffer. The main loop now checks GLFW_ICONIFIED and sleeps briefly to reduce CPU usage, obtains ImGui draw data and tests DisplaySize, and only performs glViewport/clear/ImGui_ImplOpenGL3_RenderDrawData and glfwSwapBuffers when the window and framebuffer sizes are valid. This prevents rendering with zero-sized viewports and reduces wasted work when the window is minimized.1 parent 699ba5a commit 871054d
1 file changed
Lines changed: 17 additions & 5 deletions
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