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[Feature] Animate pin activation #95

Description

@EntityinArray

Motivation

Hello, thank you for your work on this amazing sim.
Currently, it's only possible to set the duration pins are active for. There is no way to activate and deactivate them mid-simulation

Proposal

It would be great to have a keyframable 'Enabled' property for pins. These keyframes can be transferred into the engine the same way animation keyframes are transferred.
Having 'Pull' option be keyframable would be great too i think...
Duration option could be removed,

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  • I confirm that any code, patches, scripts, attachments, or other copyrightable material I include in this issue may be used, reproduced, modified, and distributed by this project under the Apache License 2.0 or as otherwise described in CONTRIBUTING.md.
  • This is a feature request from the community (please provide a reference below).

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