Motivation
Hello, thank you for your work on this amazing sim.
Currently, it's only possible to set the duration pins are active for. There is no way to activate and deactivate them mid-simulation
Proposal
It would be great to have a keyframable 'Enabled' property for pins. These keyframes can be transferred into the engine the same way animation keyframes are transferred.
Having 'Pull' option be keyframable would be great too i think...
Duration option could be removed,
Alternatives Considered
No response
Additional Context
No response
Contribution Agreement
Community Reference
No response
Motivation
Hello, thank you for your work on this amazing sim.
Currently, it's only possible to set the duration pins are active for. There is no way to activate and deactivate them mid-simulation
Proposal
It would be great to have a keyframable 'Enabled' property for pins. These keyframes can be transferred into the engine the same way animation keyframes are transferred.
Having 'Pull' option be keyframable would be great too i think...
Duration option could be removed,
Alternatives Considered
No response
Additional Context
No response
Contribution Agreement
Community Reference
No response