Thunderstorm animation#2993
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Replace the old Lightning bolt renderer with the Thunderstorm component, which now supports both strike mode (single bolt for zaps) and full storm mode (clouds, fog, multiple bolts for wallet send success). - Add strike intensity that fires a single bolt without clouds/fog/flash - Convert StormBolt to ES class with configurable presets (BOLT_STORM vs BOLT_STRIKE) matching original visual behavior of each - Delta-time all animation: bolt growth, fade, flash, cloud drift, and strike chance are now frame-rate independent - Use Path2D for bolt segments instead of replaying all draw calls - Add ThunderstormProvider/useThunderstrike hook (replaces class-based LightningProvider) - useAnimationEnabled defaults to off when prefers-reduced-motion is active; useAnimation respects the same default - Reduced-motion users get immediate dismiss for all intensities - Recursive isTreeDone check prevents grandchild bolts from vanishing mid-fade - Stabilize onDone via ref to prevent spurious re-fires - Delete components/animation/lightning.js
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This is a child of #2981. It adds
strikemode for our zap bolt animation (without fog and flash) reusing the codereduced-motionpreferences and has the footer toggle followstorm.mov