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model_conflict.go
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127 lines (100 loc) · 3.19 KB
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/*
STACKIT Secrets Manager API
This API provides endpoints for managing the Secrets-Manager.
API version: 1.4.2
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package secretsmanager
import (
"encoding/json"
)
// checks if the Conflict type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Conflict{}
/*
types and functions for message
*/
// isNotNullableString
type ConflictGetMessageAttributeType = *string
func getConflictGetMessageAttributeTypeOk(arg ConflictGetMessageAttributeType) (ret ConflictGetMessageRetType, ok bool) {
if arg == nil {
return ret, false
}
return *arg, true
}
func setConflictGetMessageAttributeType(arg *ConflictGetMessageAttributeType, val ConflictGetMessageRetType) {
*arg = &val
}
type ConflictGetMessageArgType = string
type ConflictGetMessageRetType = string
// Conflict struct for Conflict
type Conflict struct {
// The error message for conflicts
// REQUIRED
Message ConflictGetMessageAttributeType `json:"message" required:"true"`
}
type _Conflict Conflict
// NewConflict instantiates a new Conflict object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewConflict(message ConflictGetMessageArgType) *Conflict {
this := Conflict{}
setConflictGetMessageAttributeType(&this.Message, message)
return &this
}
// NewConflictWithDefaults instantiates a new Conflict object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewConflictWithDefaults() *Conflict {
this := Conflict{}
return &this
}
// GetMessage returns the Message field value
func (o *Conflict) GetMessage() (ret ConflictGetMessageRetType) {
ret, _ = o.GetMessageOk()
return ret
}
// GetMessageOk returns a tuple with the Message field value
// and a boolean to check if the value has been set.
func (o *Conflict) GetMessageOk() (ret ConflictGetMessageRetType, ok bool) {
return getConflictGetMessageAttributeTypeOk(o.Message)
}
// SetMessage sets field value
func (o *Conflict) SetMessage(v ConflictGetMessageRetType) {
setConflictGetMessageAttributeType(&o.Message, v)
}
func (o Conflict) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if val, ok := getConflictGetMessageAttributeTypeOk(o.Message); ok {
toSerialize["Message"] = val
}
return toSerialize, nil
}
type NullableConflict struct {
value *Conflict
isSet bool
}
func (v NullableConflict) Get() *Conflict {
return v.value
}
func (v *NullableConflict) Set(val *Conflict) {
v.value = val
v.isSet = true
}
func (v NullableConflict) IsSet() bool {
return v.isSet
}
func (v *NullableConflict) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableConflict(val *Conflict) *NullableConflict {
return &NullableConflict{value: val, isSet: true}
}
func (v NullableConflict) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableConflict) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}