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model_network.go
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/*
STACKIT Kubernetes Engine API
The SKE API provides endpoints to create, update or delete clusters within STACKIT projects and to trigger further cluster management tasks.
API version: 2.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package ske
import (
"encoding/json"
)
// checks if the Network type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Network{}
/*
types and functions for controlPlane
*/
// isModel
type NetworkGetControlPlaneAttributeType = *V2ControlPlaneNetwork
type NetworkGetControlPlaneArgType = V2ControlPlaneNetwork
type NetworkGetControlPlaneRetType = V2ControlPlaneNetwork
func getNetworkGetControlPlaneAttributeTypeOk(arg NetworkGetControlPlaneAttributeType) (ret NetworkGetControlPlaneRetType, ok bool) {
if arg == nil {
return ret, false
}
return *arg, true
}
func setNetworkGetControlPlaneAttributeType(arg *NetworkGetControlPlaneAttributeType, val NetworkGetControlPlaneRetType) {
*arg = &val
}
/*
types and functions for id
*/
// isNotNullableString
type NetworkGetIdAttributeType = *string
func getNetworkGetIdAttributeTypeOk(arg NetworkGetIdAttributeType) (ret NetworkGetIdRetType, ok bool) {
if arg == nil {
return ret, false
}
return *arg, true
}
func setNetworkGetIdAttributeType(arg *NetworkGetIdAttributeType, val NetworkGetIdRetType) {
*arg = &val
}
type NetworkGetIdArgType = string
type NetworkGetIdRetType = string
// Network struct for Network
type Network struct {
ControlPlane NetworkGetControlPlaneAttributeType `json:"controlPlane,omitempty"`
Id NetworkGetIdAttributeType `json:"id,omitempty"`
}
// NewNetwork instantiates a new Network object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNetwork() *Network {
this := Network{}
return &this
}
// NewNetworkWithDefaults instantiates a new Network object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNetworkWithDefaults() *Network {
this := Network{}
return &this
}
// GetControlPlane returns the ControlPlane field value if set, zero value otherwise.
func (o *Network) GetControlPlane() (res NetworkGetControlPlaneRetType) {
res, _ = o.GetControlPlaneOk()
return
}
// GetControlPlaneOk returns a tuple with the ControlPlane field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Network) GetControlPlaneOk() (ret NetworkGetControlPlaneRetType, ok bool) {
return getNetworkGetControlPlaneAttributeTypeOk(o.ControlPlane)
}
// HasControlPlane returns a boolean if a field has been set.
func (o *Network) HasControlPlane() bool {
_, ok := o.GetControlPlaneOk()
return ok
}
// SetControlPlane gets a reference to the given V2ControlPlaneNetwork and assigns it to the ControlPlane field.
func (o *Network) SetControlPlane(v NetworkGetControlPlaneRetType) {
setNetworkGetControlPlaneAttributeType(&o.ControlPlane, v)
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *Network) GetId() (res NetworkGetIdRetType) {
res, _ = o.GetIdOk()
return
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Network) GetIdOk() (ret NetworkGetIdRetType, ok bool) {
return getNetworkGetIdAttributeTypeOk(o.Id)
}
// HasId returns a boolean if a field has been set.
func (o *Network) HasId() bool {
_, ok := o.GetIdOk()
return ok
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *Network) SetId(v NetworkGetIdRetType) {
setNetworkGetIdAttributeType(&o.Id, v)
}
func (o Network) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if val, ok := getNetworkGetControlPlaneAttributeTypeOk(o.ControlPlane); ok {
toSerialize["ControlPlane"] = val
}
if val, ok := getNetworkGetIdAttributeTypeOk(o.Id); ok {
toSerialize["Id"] = val
}
return toSerialize, nil
}
type NullableNetwork struct {
value *Network
isSet bool
}
func (v NullableNetwork) Get() *Network {
return v.value
}
func (v *NullableNetwork) Set(val *Network) {
v.value = val
v.isSet = true
}
func (v NullableNetwork) IsSet() bool {
return v.isSet
}
func (v *NullableNetwork) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNetwork(val *Network) *NullableNetwork {
return &NullableNetwork{value: val, isSet: true}
}
func (v NullableNetwork) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNetwork) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}