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Copy pathProject.cpp
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207 lines (166 loc) · 6.52 KB
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#include "lpch.h"
#include "Project.h"
#include "ProjectSerializer.h"
#include "Lux/Audio/AudioEngine.h"
#include "Lux/Scripting/ScriptEngine.h"
namespace Lux
{
const char* RuntimeExportTargetToString(RuntimeExportTarget target)
{
switch (target)
{
case RuntimeExportTarget::Debug: return "Debug";
case RuntimeExportTarget::Release: return "Release";
case RuntimeExportTarget::Dist: return "Dist";
}
return "Release";
}
RuntimeExportTarget RuntimeExportTargetFromString(std::string_view value)
{
if (value == "Debug" || value == "0")
return RuntimeExportTarget::Debug;
if (value == "Dist" || value == "2")
return RuntimeExportTarget::Dist;
return RuntimeExportTarget::Release;
}
std::filesystem::path Project::GetAssetAbsolutePath(const std::filesystem::path& path) const
{
return GetAssetDirectory() / path;
}
void Project::ReloadScriptEngine()
{
ScriptEngine::ReloadAssembly();
}
void Project::SetActive(Ref<Project> project)
{
if (s_AssetManager)
{
s_AssetManager->Shutdown();
s_AssetManager = nullptr;
}
s_ActiveProject = project;
if (!s_ActiveProject)
return;
s_ActiveProject->m_Config.ProjectDirectory = s_ActiveProject->m_ProjectDirectory;
s_ActiveProject->m_Config.ProjectFileName = s_ActiveProject->m_ProjectFilePath.filename().string();
if (AudioEngine::HasInitializedEngine())
{
AudioEngine::Shutdown();
AudioEngine::SetInitalizedEngine(false);
}
s_AssetManager = Ref<EditorAssetManager>::Create();
if (!s_ActiveProject->m_Config.StartScene.empty())
s_ActiveProject->m_Config.StartSceneHandle = GetEditorAssetManager()->GetAssetHandleFromFilePath(s_ActiveProject->m_Config.StartScene);
else if (s_ActiveProject->m_Config.StartSceneHandle)
{
AssetMetadata startSceneMetadata = GetEditorAssetManager()->GetMetadata(s_ActiveProject->m_Config.StartSceneHandle);
if (startSceneMetadata.IsValid())
s_ActiveProject->m_Config.StartScene = startSceneMetadata.FilePath.generic_string();
}
if (!s_ActiveProject->m_Config.RuntimeExport.IconPath.empty())
s_ActiveProject->m_Config.RuntimeExport.IconHandle = GetEditorAssetManager()->GetAssetHandleFromFilePath(s_ActiveProject->m_Config.RuntimeExport.IconPath);
else if (s_ActiveProject->m_Config.RuntimeExport.IconHandle)
{
AssetMetadata iconMetadata = GetEditorAssetManager()->GetMetadata(s_ActiveProject->m_Config.RuntimeExport.IconHandle);
if (iconMetadata.IsValid())
s_ActiveProject->m_Config.RuntimeExport.IconPath = iconMetadata.FilePath.generic_string();
}
if (!AudioEngine::HasInitializedEngine())
{
AudioEngine::Init();
AudioEngine::SetInitalizedEngine(true);
}
}
void Project::SetActiveRuntime(Ref<Project> project, Ref<AssetPack> assetPack)
{
if (s_AssetManager)
{
s_AssetManager->Shutdown();
s_AssetManager = nullptr;
}
s_ActiveProject = project;
if (AudioEngine::HasInitializedEngine())
{
AudioEngine::Shutdown();
AudioEngine::SetInitalizedEngine(false);
}
if (!s_ActiveProject)
return;
if (s_ActiveProject->m_ProjectDirectory.empty())
s_ActiveProject->m_ProjectDirectory = s_ActiveProject->m_Config.ProjectDirectory;
if (s_ActiveProject->m_ProjectFilePath.empty() && !s_ActiveProject->m_ProjectDirectory.empty())
s_ActiveProject->m_ProjectFilePath = s_ActiveProject->m_ProjectDirectory / s_ActiveProject->m_Config.ProjectFileName;
s_ActiveProject->m_Config.ProjectDirectory = s_ActiveProject->m_ProjectDirectory;
s_ActiveProject->m_Config.ProjectFileName = s_ActiveProject->m_ProjectFilePath.filename().string();
s_AssetManager = Ref<RuntimeAssetManager>::Create();
GetRuntimeAssetManager()->SetAssetPack(assetPack);
if (!AudioEngine::HasInitializedEngine())
{
AudioEngine::Init();
AudioEngine::SetInitalizedEngine(true);
}
}
Ref<Project> Project::New()
{
Ref<Project> project = Ref<Project>::Create();
project->m_Config.DefaultNamespace = project->m_Config.Name;
SetActive(project);
return s_ActiveProject;
}
Ref<Project> Project::LoadRuntime(const std::filesystem::path& path, Ref<AssetPack> assetPack)
{
Ref<Project> project = Ref<Project>::Create();
ProjectSerializer serializer(project);
if (!serializer.DeserializeRuntime(path))
return nullptr;
project->m_ProjectFilePath = path.lexically_normal();
project->m_ProjectDirectory = path.parent_path();
project->m_Config.ProjectDirectory = project->m_ProjectDirectory;
project->m_Config.ProjectFileName = project->m_ProjectFilePath.filename().string();
SetActiveRuntime(project, assetPack);
return s_ActiveProject;
}
Ref<Project> Project::Load(const std::filesystem::path& path)
{
Ref<Project> project = Ref<Project>::Create();
ProjectSerializer serializer(project);
if (!serializer.Deserialize(path))
return nullptr;
project->m_ProjectFilePath = path.lexically_normal();
project->m_ProjectDirectory = path.parent_path();
project->m_Config.ProjectDirectory = project->m_ProjectDirectory;
project->m_Config.ProjectFileName = project->m_ProjectFilePath.filename().string();
SetActive(project);
return s_ActiveProject;
}
bool Project::SaveActive(const std::filesystem::path& path)
{
LUX_CORE_ASSERT(s_ActiveProject);
if (!s_ActiveProject->m_Config.StartScene.empty() && GetEditorAssetManager())
s_ActiveProject->m_Config.StartSceneHandle = GetEditorAssetManager()->GetAssetHandleFromFilePath(s_ActiveProject->m_Config.StartScene);
if (!s_ActiveProject->m_Config.RuntimeExport.IconPath.empty() && GetEditorAssetManager())
s_ActiveProject->m_Config.RuntimeExport.IconHandle = GetEditorAssetManager()->GetAssetHandleFromFilePath(s_ActiveProject->m_Config.RuntimeExport.IconPath);
if (s_ActiveProject->m_Config.DefaultNamespace.empty())
s_ActiveProject->m_Config.DefaultNamespace = s_ActiveProject->m_Config.Name;
s_ActiveProject->m_ProjectFilePath = path.lexically_normal();
s_ActiveProject->m_ProjectDirectory = path.parent_path();
s_ActiveProject->m_Config.ProjectDirectory = s_ActiveProject->m_ProjectDirectory;
s_ActiveProject->m_Config.ProjectFileName = s_ActiveProject->m_ProjectFilePath.filename().string();
ProjectSerializer serializer(s_ActiveProject);
if (!serializer.Serialize(path))
return false;
return true;
}
void Project::OnSerialized()
{
}
void Project::OnDeserialized()
{
if (m_Config.DefaultNamespace.empty())
m_Config.DefaultNamespace = m_Config.Name;
if (m_Config.ScriptModulePath.empty())
m_Config.ScriptModulePath = std::filesystem::path("Scripts/Binaries") / (m_Config.Name + ".dll");
if (m_Config.RuntimeExport.GameName.empty())
m_Config.RuntimeExport.GameName = m_Config.Name;
}
}