The renderer doesn't throw on a fetch failure (e.g. rate limit); it returns a "Something went wrong" SVG.
The action writes it and exits 0, so the step goes green and a broken card can be committed.
Reference: example run that stayed green while producing an error card (PR #179).
The renderer doesn't throw on a fetch failure (e.g. rate limit); it returns a "Something went wrong" SVG.
The action writes it and exits
0, so the step goes green and a broken card can be committed.Reference: example run that stayed green while producing an error card (PR #179).