Skip to content

Commit c971a07

Browse files
committed
Auto-generated commit
1 parent 5c0b57c commit c971a07

38 files changed

+38
-37
lines changed

CHANGELOG.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1587,6 +1587,7 @@ A total of 13 people contributed to this release. Thank you to the following con
15871587

15881588
<details>
15891589

1590+
- [`4534d81`](https://github.com/stdlib-js/stdlib/commit/4534d81a85cc3b55592e807887a47c6aa233ac1b) - **docs:** update comment _(by Athan Reines)_
15901591
- [`6223529`](https://github.com/stdlib-js/stdlib/commit/62235292bcb59d6ee9a1af4418aec6afee619f6d) - **docs:** remove unused import in example _(by Athan Reines)_
15911592
- [`00450cc`](https://github.com/stdlib-js/stdlib/commit/00450cc5a91760e1d2aba09bb942bb0a84bc9157) - **feat:** add `ndarray/base/every-by` [(#6667)](https://github.com/stdlib-js/stdlib/pull/6667) _(by Muhammad Haris, Athan Reines)_
15921593
- [`f7bb91c`](https://github.com/stdlib-js/stdlib/commit/f7bb91c2aa3b31c86ddd57cfd3396632c78d42c0) - **fix:** ensure support for zero-dimensional shapes _(by Athan Reines)_

base/every-by/lib/10d.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -117,7 +117,7 @@ function every10d( x, predicate, thisArg ) { // eslint-disable-line max-statemen
117117
var i8;
118118
var i9;
119119

120-
// Note on variable naming convention: S#, dx#, dy#, i# where # corresponds to the loop number, with `0` being the innermost loop...
120+
// Note on variable naming convention: S#, dx#, i# where # corresponds to the loop number, with `0` being the innermost loop...
121121

122122
// Extract loop variables for purposes of loop interchange: dimensions and loop offset (pointer) increments...
123123
sh = x.shape;

base/every-by/lib/10d_accessors.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -121,7 +121,7 @@ function every10d( x, predicate, thisArg ) { // eslint-disable-line max-statemen
121121
var i8;
122122
var i9;
123123

124-
// Note on variable naming convention: S#, dx#, dy#, i# where # corresponds to the loop number, with `0` being the innermost loop...
124+
// Note on variable naming convention: S#, dx#, i# where # corresponds to the loop number, with `0` being the innermost loop...
125125

126126
// Extract loop variables for purposes of loop interchange: dimensions and loop offset (pointer) increments...
127127
sh = x.shape;

base/every-by/lib/10d_blocked.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -139,7 +139,7 @@ function blockedevery10d( x, predicate, thisArg ) { // eslint-disable-line max-s
139139
var j9;
140140
var o;
141141

142-
// Note on variable naming convention: s#, dx#, dy#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
142+
// Note on variable naming convention: s#, dx#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
143143

144144
// Resolve the loop interchange order:
145145
o = loopOrder( x.shape, x.strides );

base/every-by/lib/10d_blocked_accessors.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -143,7 +143,7 @@ function blockedevery10d( x, predicate, thisArg ) { // eslint-disable-line max-s
143143
var j9;
144144
var o;
145145

146-
// Note on variable naming convention: s#, dx#, dy#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
146+
// Note on variable naming convention: s#, dx#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
147147

148148
// Resolve the loop interchange order:
149149
o = loopOrder( x.shape, x.strides );

base/every-by/lib/1d_accessors.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -81,7 +81,7 @@ function every1d( x, predicate, thisArg ) {
8181
var ix;
8282
var i0;
8383

84-
// Note on variable naming convention: S#, dx#, dy#, i# where # corresponds to the loop number, with `0` being the innermost loop...
84+
// Note on variable naming convention: S#, dx#, i# where # corresponds to the loop number, with `0` being the innermost loop...
8585

8686
// Extract loop variables: dimensions and loop offset (pointer) increments...
8787
S0 = x.shape[ 0 ];

base/every-by/lib/2d.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -91,7 +91,7 @@ function every2d( x, predicate, thisArg ) {
9191
var i0;
9292
var i1;
9393

94-
// Note on variable naming convention: S#, dx#, dy#, i# where # corresponds to the loop number, with `0` being the innermost loop...
94+
// Note on variable naming convention: S#, dx#, i# where # corresponds to the loop number, with `0` being the innermost loop...
9595

9696
// Extract loop variables for purposes of loop interchange: dimensions and loop offset (pointer) increments...
9797
sh = x.shape;

base/every-by/lib/2d_accessors.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -95,7 +95,7 @@ function every2d( x, predicate, thisArg ) {
9595
var i0;
9696
var i1;
9797

98-
// Note on variable naming convention: S#, dx#, dy#, i# where # corresponds to the loop number, with `0` being the innermost loop...
98+
// Note on variable naming convention: S#, dx#, i# where # corresponds to the loop number, with `0` being the innermost loop...
9999

100100
// Extract loop variables for purposes of loop interchange: dimensions and loop offset (pointer) increments...
101101
sh = x.shape;

base/every-by/lib/2d_blocked.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -97,7 +97,7 @@ function blockedevery2d( x, predicate, thisArg ) {
9797
var j1;
9898
var o;
9999

100-
// Note on variable naming convention: s#, dx#, dy#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
100+
// Note on variable naming convention: s#, dx#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
101101

102102
// Resolve the loop interchange order:
103103
o = loopOrder( x.shape, x.strides );

base/every-by/lib/2d_blocked_accessors.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -101,7 +101,7 @@ function blockedevery2d( x, predicate, thisArg ) {
101101
var j1;
102102
var o;
103103

104-
// Note on variable naming convention: s#, dx#, dy#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
104+
// Note on variable naming convention: s#, dx#, i#, j# where # corresponds to the loop number, with `0` being the innermost loop...
105105

106106
// Resolve the loop interchange order:
107107
o = loopOrder( x.shape, x.strides );

0 commit comments

Comments
 (0)