Perform a multiply-add operation involving three single-precision complex floating-point numbers.
var muladd = require( '@stdlib/complex/float32/base/mul-add' );Performs a multiply-add operation involving three single-precision complex floating-point numbers.
var Complex64 = require( '@stdlib/complex/float32/ctor' );
var z1 = new Complex64( 5.0, 3.0 );
var z2 = new Complex64( -2.0, 1.0 );
var z3 = new Complex64( 7.0, -8.0 );
// Compute `alpha*x + y`:
var v = muladd( z1, z2, z3 );
// returns <Complex64>[ -6.0, -9.0 ]The function supports the following parameters:
- alpha: first complex number
- x: second complex number.
- y: third complex number.
Performs a multiply-add operation involving three single-precision complex floating-point numbers and assigns the results to an output strided array.
var Float32Array = require( '@stdlib/array/float32' );
var out = new Float32Array( 2 );
var v = muladd.assign( 5.0, 3.0, -2.0, 1.0, 7.0, -8.0, out, 1, 0 );
// returns <Float32Array>[ -6.0, -9.0 ]
var bool = ( out === v );
// returns trueThe function supports the following parameters:
- ar: real component of the first complex number.
- ai: imaginary component of the first complex number.
- xr: real component of the second complex number.
- xi: imaginary component of the second complex number.
- yr: real component of the third complex number.
- yi: imaginary component of the third complex number.
- out: output array.
- strideOut: stride length for
out. - offsetOut: starting index for
out.
Performs a multiply-add operation involving three single-precision complex floating-point numbers stored in real-valued strided array views and assigns results to a provided strided output array.
var Float32Array = require( '@stdlib/array/float32' );
var z1 = new Float32Array( [ 5.0, 3.0 ] );
var z2 = new Float32Array( [ -2.0, 1.0 ] );
var z3 = new Float32Array( [ 7.0, -8.0 ] );
var out = new Float32Array( 2 );
var v = muladd.strided( z1, 1, 0, z2, 1, 0, z3, 1, 0, out, 1, 0 );
// returns <Float32Array>[ -6.0, -9.0 ]
var bool = ( out === v );
// returns trueThe function supports the following parameters:
- alpha: first complex number strided array view.
- sa: stride length for
alpha. - oa: starting index for
alpha. - x: second complex number strided array view.
- sx: stride length for
x. - ox: starting index for
x. - y: third complex number strided array view.
- sy: stride length for
y. - oy: starting index for
y. - out: output array.
- so: stride length for
out. - oo: starting index for
out.
var Complex64Array = require( '@stdlib/array/complex64' );
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var muladd = require( '@stdlib/complex/float32/base/mul-add' );
// Generate arrays of random values:
var z1 = new Complex64Array( discreteUniform( 200, -50, 50 ) );
var z2 = new Complex64Array( discreteUniform( 200, -50, 50 ) );
var z3 = new Complex64Array( discreteUniform( 200, -50, 50 ) );
// Perform element-wise computation:
logEachMap( '( (%s) * (%s) ) + (%s) = %s', z1, z2, z3, muladd );#include "stdlib/complex/float32/base/mul_add.h"Performs a multiply-add operation involving three single-precision complex floating-point numbers.
#include "stdlib/complex/float32/ctor.h"
#include "stdlib/complex/float32/real.h"
#include "stdlib/complex/float32/imag.h"
stdlib_complex64_t z1 = stdlib_complex64( 5.0f, 3.0f );
stdlib_complex64_t z2 = stdlib_complex64( -2.0f, 1.0f );
stdlib_complex64_t z3 = stdlib_complex64( 7.0f, -8.0f );
stdlib_complex64_t out = stdlib_base_complex64_muladd( z1, z2, z3 );
float re = stdlib_complex64_real( out );
// returns -6.0f
float im = stdlib_complex64_imag( out );
// returns -9.0fThe function accepts the following arguments:
- alpha:
[in] stdlib_complex64_tinput value. - z1:
[in] stdlib_complex64_tinput value. - z2:
[in] stdlib_complex64_tinput value.
stdlib_complex64_t stdlib_base_complex64_muladd( const stdlib_complex64_t alpha, const stdlib_complex64_t x, const stdlib_complex64_t y );#include "stdlib/complex/float32/base/mul_add.h"
#include "stdlib/complex/float32/ctor.h"
#include "stdlib/complex/float32/reim.h"
#include <stdio.h>
int main( void ) {
const stdlib_complex64_t x[] = {
stdlib_complex64( 3.14f, 1.5f ),
stdlib_complex64( -3.14f, 1.5f ),
stdlib_complex64( 0.0f, -0.0f ),
stdlib_complex64( 0.0f/0.0f, 0.0f/0.0f )
};
stdlib_complex64_t v;
stdlib_complex64_t y;
float re;
float im;
int i;
for ( i = 0; i < 4; i++ ) {
v = x[ i ];
stdlib_complex64_reim( v, &re, &im );
printf( "z = %f + %fi\n", re, im );
y = stdlib_base_complex64_muladd( v, v, v );
stdlib_complex64_reim( y, &re, &im );
printf( "z*z + z = %f + %fi\n", re, im );
}
}