Maximum safe Lucas number when stored in half-precision floating-point format.
var FLOAT16_MAX_SAFE_LUCAS = require( '@stdlib/constants/float16/max-safe-lucas' );The maximum safe Lucas number when stored in half-precision floating-point format.
var bool = ( FLOAT16_MAX_SAFE_LUCAS === 1364 );
// returns truevar FLOAT16_MAX_SAFE_LUCAS = require( '@stdlib/constants/float16/max-safe-lucas' );
function lucas( n ) {
var a;
var b;
var c;
var i;
a = 2;
if ( n === 0 ) {
return a;
}
b = 1;
for ( i = 2; i <= n; i++ ) {
c = a + b;
a = b;
b = c;
}
return b;
}
var v;
var i;
for ( i = 0; i < 100; i++ ) {
v = lucas( i );
if ( v > FLOAT16_MAX_SAFE_LUCAS ) {
console.log( 'Unsafe: %d', v );
} else {
console.log( 'Safe: %d', v );
}
}#include "stdlib/constants/float16/max_safe_lucas.h"Macro for the maximum safe Lucas number when stored in half-precision floating-point format.