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feat: add initial setup
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<!--
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@license Apache-2.0
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Copyright (c) 2026 The Stdlib Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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# add4
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> Compute the sum of four double-precision complex floating-point numbers.
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<section class="intro">
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</section>
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<!-- /.intro -->
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<section class="usage">
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## Usage
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```javascript
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var add4 = require( '@stdlib/complex/float64/base/add4' );
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```
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#### add4( z1, z2, z3, z4 )
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Computes the sum of four double-precision complex floating-point numbers.
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```javascript
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var Complex128 = require( '@stdlib/complex/float64/ctor' );
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var z = new Complex128( -1.5, 2.5 );
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var v = add4( z, z, z, z );
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// returns <Complex128>[ -7.5, 12.5 ]
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```
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The function supports the following parameters:
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- **z1**: first complex number.
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- **z2**: second complex number.
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- **z3**: third complex number.
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- **z4**: fourth complex number.
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#### add4.assign( re1, im1, re2, im2, re3, im3, re4, im4, out, strideOut, offsetOut )
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Computes the sum of four double-precision complex floating-point numbers and assigns results to a provided output array.
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```javascript
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var Float64Array = require( '@stdlib/array/float64' );
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var out = new Float64Array( 2 );
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var v = add4.assign( 5.0, 3.0, -2.0, 1.0, 5.0, 3.0, 1.0, 4.0, out, 1, 0 );
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// returns <Float64Array>[ 9.0, 11.0 ]
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var bool = ( out === v );
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// returns true
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```
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The function supports the following parameters:
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- **re1**: real component of the first complex number.
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- **im1**: imaginary component of the first complex number.
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- **re2**: real component of the second complex number.
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- **im2**: imaginary component of the second complex number.
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- **re3**: real component of the third complex number.
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- **im3**: imaginary component of the third complex number.
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- **re4**: real component of the fourth complex number.
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- **im4**: imaginary component of the fourth complex number.
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- **out**: output array.
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- **strideOut**: stride length for `out`.
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- **offsetOut**: starting index for `out`.
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#### add4.strided( z1, sz1, oz1, z2, sz2, oz2, z3, sz3, oz3, z4, sz4, oz4, out, so, oo )
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Computes the sum of four double-precision complex floating-point numbers stored in real-valued strided array views and assigns results to a provided strided output array.
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```javascript
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var Float64Array = require( '@stdlib/array/float64' );
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var z1 = new Float64Array( [ 5.0, 3.0 ] );
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var z2 = new Float64Array( [ -2.0, 1.0 ] );
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var z3 = new Float64Array( [ 5.0, 3.0 ] );
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var z4 = new Float64Array( [ 1.0, 4.0 ] );
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var out = new Float64Array( 2 );
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var v = add4.strided( z1, 1, 0, z2, 1, 0, z3, 1, 0, z4, 1, 0, out, 1, 0 );
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// returns <Float64Array>[ 9.0, 11.0 ]
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var bool = ( out === v );
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// returns true
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```
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The function supports the following parameters:
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- **z1**: first complex number strided array view.
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- **sz1**: stride length for `z1`.
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- **oz1**: starting index for `z1`.
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- **z2**: second complex number strided array view.
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- **sz2**: stride length for `z2`.
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- **oz2**: starting index for `z2`.
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- **z3**: third complex number strided array view.
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- **sz3**: stride length for `z3`.
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- **oz3**: starting index for `z3`.
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- **z4**: fourth complex number strided array view.
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- **sz4**: stride length for `z4`.
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- **oz4**: starting index for `z4`.
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- **out**: output array.
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- **so**: stride length for `out`.
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- **oo**: starting index for `out`.
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</section>
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<!-- /.usage -->
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<section class="examples">
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## Examples
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<!-- eslint no-undef: "error" -->
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```javascript
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var Complex128Array = require( '@stdlib/array/complex128' );
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var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
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var logEachMap = require( '@stdlib/console/log-each-map' );
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var add4 = require( '@stdlib/complex/float64/base/add4' );
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// Generate arrays of random values:
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var z1 = new Complex128Array( discreteUniform( 200, -50, 50 ) );
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var z2 = new Complex128Array( discreteUniform( 200, -50, 50 ) );
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var z3 = new Complex128Array( discreteUniform( 200, -50, 50 ) );
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var z4 = new Complex128Array( discreteUniform( 200, -50, 50 ) );
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// Perform element-wise addition:
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logEachMap( '(%s) + (%s) + (%s) + (%s) = %s', z1, z2, z3, z4, add4 );
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```
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</section>
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<!-- /.examples -->
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<!-- C interface documentation. -->
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* * *
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<section class="c">
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## C APIs
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<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->
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<section class="intro">
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</section>
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<!-- /.intro -->
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<!-- C usage documentation. -->
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<section class="usage">
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### Usage
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```c
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#include "stdlib/complex/float64/base/add4.h"
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```
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#### stdlib_base_complex128_add4( z1, z2, z3, z4 )
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Computes the sum of four double-precision complex floating-point numbers.
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```c
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#include "stdlib/complex/float64/ctor.h"
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#include "stdlib/complex/float64/real.h"
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#include "stdlib/complex/float64/imag.h"
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stdlib_complex128_t z = stdlib_complex128( 3.0, -2.0 );
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stdlib_complex128_t out = stdlib_base_complex128_add4( z, z, z, z );
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double re = stdlib_complex128_real( out );
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// returns 12.0
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double im = stdlib_complex128_imag( out );
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// returns -8.0
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```
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The function accepts the following arguments:
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- **z1**: `[in] stdlib_complex128_t` first input value.
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- **z2**: `[in] stdlib_complex128_t` second input value.
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- **z3**: `[in] stdlib_complex128_t` third input value.
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- **z4**: `[in] stdlib_complex128_t` fourth input value.
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```c
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stdlib_complex128_t stdlib_base_complex128_add4( const stdlib_complex128_t z1, const stdlib_complex128_t z2, const stdlib_complex128_t z3, const stdlib_complex128_t z4 );
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```
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</section>
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<!-- /.usage -->
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<!-- C API usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->
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<section class="notes">
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</section>
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<!-- /.notes -->
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<!-- C API usage examples. -->
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<section class="examples">
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### Examples
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```c
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#include "stdlib/complex/float64/base/add4.h"
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#include "stdlib/complex/float64/ctor.h"
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#include "stdlib/complex/float64/reim.h"
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#include <stdio.h>
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int main( void ) {
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const stdlib_complex128_t x[] = {
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stdlib_complex128( 3.14, 1.5 ),
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stdlib_complex128( -3.14, 1.5 ),
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stdlib_complex128( 0.0, -0.0 ),
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stdlib_complex128( 0.0/0.0, 0.0/0.0 )
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};
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stdlib_complex128_t v;
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stdlib_complex128_t y;
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double re;
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double im;
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int i;
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for ( i = 0; i < 4; i++ ) {
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v = x[ i ];
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stdlib_complex128_reim( v, &re, &im );
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printf( "z = %lf + %lfi\n", re, im );
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y = stdlib_base_complex128_add4( v, v, v, v );
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stdlib_complex128_reim( y, &re, &im );
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printf( "add4(z, z, z, z) = %lf + %lfi\n", re, im );
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}
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}
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```
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</section>
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<!-- /.examples -->
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</section>
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<!-- /.c -->
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<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->
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<section class="related">
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</section>
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<!-- /.related -->
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<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->
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<section class="links">
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</section>
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<!-- /.links -->
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/**
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* @license Apache-2.0
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*
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* Copyright (c) 2026 The Stdlib Authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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'use strict';
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// MODULES //
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var bench = require( '@stdlib/bench' );
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var uniform = require( '@stdlib/random/array/uniform' );
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var isnan = require( '@stdlib/math/base/assert/is-nan' );
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var Float64Array = require( '@stdlib/array/float64' );
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var format = require( '@stdlib/string/format' );
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var pkg = require( './../package.json' ).name;
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var add4 = require( './../lib' );
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// VARIABLES //
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var options = {
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'dtype': 'float64'
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};
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// MAIN //
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bench( format( '%s:assign', pkg ), function benchmark( b ) {
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var out;
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var re;
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var im;
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var N;
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var i;
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var j;
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var k;
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N = 100;
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re = uniform( N, -500.0, 500.0, options );
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im = uniform( N, -500.0, 500.0, options );
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out = new Float64Array( 2 );
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b.tic();
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for ( i = 0; i < b.iterations; i++ ) {
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j = i % N;
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k = ( i+1 ) % N;
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out = add4.assign( re[ j ], im[ j ], re[ k ], im[ k ], re[ j ], im[ k ], re[ j ], im[ k ], out, 1, 0 ); // eslint-disable-line max-len
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if ( typeof out !== 'object' ) {
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b.fail( 'should return an object' );
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}
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}
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b.toc();
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if ( isnan( out[ 0 ] ) || isnan( out[ 1 ] ) ) {
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b.fail( 'should not return NaN' );
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}
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b.pass( 'benchmark finished' );
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b.end();
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});

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