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| 1 | +"""Blink animation example using framebuf blit and pixel scaling on SSD1327 OLED. |
| 2 | +
|
| 3 | +Displays a scaled 16x16 eye bitmap centered on the 128x128 round OLED screen |
| 4 | +and animates a smooth blink sequence by cycling through five eye states. |
| 5 | +
|
| 6 | +Demonstrates: |
| 7 | + - framebuf.FrameBuffer creation from raw bitmap data (MONO_HLSB) |
| 8 | + - Pixel-by-pixel scaling using fill_rect |
| 9 | + - framebuf.blit() to copy a scaled bitmap onto the display framebuffer |
| 10 | + - Frame-based animation with variable timing per frame |
| 11 | +""" |
| 12 | + |
| 13 | +from time import sleep_ms |
| 14 | + |
| 15 | +import framebuf |
| 16 | +import micropython |
| 17 | +import ssd1327 |
| 18 | +from machine import SPI, Pin |
| 19 | + |
| 20 | +# === Display setup === |
| 21 | +spi = SPI(1) |
| 22 | +dc = Pin("DATA_COMMAND_DISPLAY") |
| 23 | +res = Pin("RST_DISPLAY") |
| 24 | +cs = Pin("CS_DISPLAY") |
| 25 | +display = ssd1327.WS_OLED_128X128_SPI(spi, dc, res, cs) |
| 26 | + |
| 27 | +# === Bitmap dimensions and scale === |
| 28 | +EYE_W = 16 |
| 29 | +EYE_H = 16 |
| 30 | +SCALE = 6 # Each pixel becomes a 6x6 block → 96x96px on screen |
| 31 | + |
| 32 | +# === Eye bitmaps (MONO_HLSB, 16x16, 2 bytes per row) === |
| 33 | + |
| 34 | +EYE_OPEN = bytearray( |
| 35 | + [ |
| 36 | + 0b00000000, |
| 37 | + 0b00000000, |
| 38 | + 0b00111111, |
| 39 | + 0b10000000, |
| 40 | + 0b01000000, |
| 41 | + 0b01000000, |
| 42 | + 0b10011001, |
| 43 | + 0b10010000, |
| 44 | + 0b10100101, |
| 45 | + 0b01010000, |
| 46 | + 0b10000001, |
| 47 | + 0b10000000, |
| 48 | + 0b01000000, |
| 49 | + 0b01000000, |
| 50 | + 0b00111111, |
| 51 | + 0b10000000, |
| 52 | + 0b00000000, |
| 53 | + 0b00000000, |
| 54 | + 0b00000000, |
| 55 | + 0b00000000, |
| 56 | + 0b00000000, |
| 57 | + 0b00000000, |
| 58 | + 0b00000000, |
| 59 | + 0b00000000, |
| 60 | + 0b00000000, |
| 61 | + 0b00000000, |
| 62 | + 0b00000000, |
| 63 | + 0b00000000, |
| 64 | + 0b00000000, |
| 65 | + 0b00000000, |
| 66 | + 0b00000000, |
| 67 | + 0b00000000, |
| 68 | + ] |
| 69 | +) |
| 70 | + |
| 71 | +EYE_SQUINT = bytearray( |
| 72 | + [ |
| 73 | + 0b00000000, |
| 74 | + 0b00000000, |
| 75 | + 0b00111111, |
| 76 | + 0b10000000, |
| 77 | + 0b01000000, |
| 78 | + 0b01000000, |
| 79 | + 0b10011001, |
| 80 | + 0b10010000, |
| 81 | + 0b10011001, |
| 82 | + 0b10010000, |
| 83 | + 0b10000001, |
| 84 | + 0b10000000, |
| 85 | + 0b01000000, |
| 86 | + 0b01000000, |
| 87 | + 0b00111111, |
| 88 | + 0b10000000, |
| 89 | + 0b00000000, |
| 90 | + 0b00000000, |
| 91 | + 0b00000000, |
| 92 | + 0b00000000, |
| 93 | + 0b00000000, |
| 94 | + 0b00000000, |
| 95 | + 0b00000000, |
| 96 | + 0b00000000, |
| 97 | + 0b00000000, |
| 98 | + 0b00000000, |
| 99 | + 0b00000000, |
| 100 | + 0b00000000, |
| 101 | + 0b00000000, |
| 102 | + 0b00000000, |
| 103 | + 0b00000000, |
| 104 | + 0b00000000, |
| 105 | + ] |
| 106 | +) |
| 107 | + |
| 108 | +EYE_HALF = bytearray( |
| 109 | + [ |
| 110 | + 0b00000000, |
| 111 | + 0b00000000, |
| 112 | + 0b00111111, |
| 113 | + 0b10000000, |
| 114 | + 0b01000000, |
| 115 | + 0b01000000, |
| 116 | + 0b10000001, |
| 117 | + 0b10010000, |
| 118 | + 0b10111101, |
| 119 | + 0b01010000, |
| 120 | + 0b10000001, |
| 121 | + 0b10000000, |
| 122 | + 0b01000000, |
| 123 | + 0b01000000, |
| 124 | + 0b00111111, |
| 125 | + 0b10000000, |
| 126 | + 0b00000000, |
| 127 | + 0b00000000, |
| 128 | + 0b00000000, |
| 129 | + 0b00000000, |
| 130 | + 0b00000000, |
| 131 | + 0b00000000, |
| 132 | + 0b00000000, |
| 133 | + 0b00000000, |
| 134 | + 0b00000000, |
| 135 | + 0b00000000, |
| 136 | + 0b00000000, |
| 137 | + 0b00000000, |
| 138 | + 0b00000000, |
| 139 | + 0b00000000, |
| 140 | + 0b00000000, |
| 141 | + 0b00000000, |
| 142 | + ] |
| 143 | +) |
| 144 | + |
| 145 | +EYE_CLOSED = bytearray( |
| 146 | + [ |
| 147 | + 0b00000000, |
| 148 | + 0b00000000, |
| 149 | + 0b00111111, |
| 150 | + 0b10000000, |
| 151 | + 0b01000000, |
| 152 | + 0b01000000, |
| 153 | + 0b10000000, |
| 154 | + 0b00010000, |
| 155 | + 0b10111111, |
| 156 | + 0b11010000, |
| 157 | + 0b10000000, |
| 158 | + 0b00000000, |
| 159 | + 0b01000000, |
| 160 | + 0b01000000, |
| 161 | + 0b00111111, |
| 162 | + 0b10000000, |
| 163 | + 0b00000000, |
| 164 | + 0b00000000, |
| 165 | + 0b00000000, |
| 166 | + 0b00000000, |
| 167 | + 0b00000000, |
| 168 | + 0b00000000, |
| 169 | + 0b00000000, |
| 170 | + 0b00000000, |
| 171 | + 0b00000000, |
| 172 | + 0b00000000, |
| 173 | + 0b00000000, |
| 174 | + 0b00000000, |
| 175 | + 0b00000000, |
| 176 | + 0b00000000, |
| 177 | + 0b00000000, |
| 178 | + 0b00000000, |
| 179 | + ] |
| 180 | +) |
| 181 | + |
| 182 | +# === Animation: open → squint → half → closed → half → squint → open === |
| 183 | +BLINK_FRAMES = [ |
| 184 | + EYE_OPEN, |
| 185 | + EYE_SQUINT, |
| 186 | + EYE_HALF, |
| 187 | + EYE_CLOSED, |
| 188 | + EYE_CLOSED, |
| 189 | + EYE_HALF, |
| 190 | + EYE_SQUINT, |
| 191 | + EYE_OPEN, |
| 192 | +] |
| 193 | + |
| 194 | +FRAME_DELAYS = [1200, 60, 50, 40, 40, 50, 60, 400] # ms per frame |
| 195 | + |
| 196 | + |
| 197 | +@micropython.native |
| 198 | +def draw_eye(bitmap): |
| 199 | + """Draw a scaled eye bitmap centered on the 128x128 display.""" |
| 200 | + buf = framebuf.FrameBuffer(bitmap, EYE_W, EYE_H, framebuf.MONO_HLSB) |
| 201 | + |
| 202 | + scaled_w = EYE_W * SCALE |
| 203 | + scaled_h = EYE_H * SCALE |
| 204 | + scaled_bitmap = bytearray((scaled_w * scaled_h) // 8) |
| 205 | + scaled_buf = framebuf.FrameBuffer( |
| 206 | + scaled_bitmap, scaled_w, scaled_h, framebuf.MONO_HLSB |
| 207 | + ) |
| 208 | + |
| 209 | + # Scale up pixel by pixel |
| 210 | + for y in range(EYE_H): |
| 211 | + for x in range(EYE_W): |
| 212 | + if buf.pixel(x, y): |
| 213 | + scaled_buf.fill_rect(x * SCALE, y * SCALE, SCALE, SCALE, 1) |
| 214 | + |
| 215 | + x_offset = (128 - scaled_w) // 2 |
| 216 | + y_offset = (128 - scaled_h) // 2 |
| 217 | + display.fill(0) |
| 218 | + display.framebuf.blit(scaled_buf, x_offset, y_offset) |
| 219 | + display.show() |
| 220 | + |
| 221 | + |
| 222 | +# === Animation loop === |
| 223 | +try: |
| 224 | + while True: |
| 225 | + for frame, delay in zip(BLINK_FRAMES, FRAME_DELAYS): |
| 226 | + draw_eye(frame) |
| 227 | + sleep_ms(delay) |
| 228 | +except KeyboardInterrupt: |
| 229 | + pass |
| 230 | +finally: |
| 231 | + display.fill(0) |
| 232 | + display.show() |
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