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chore: Fix code with ruff.
1 parent e285346 commit 8c7e3de

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Lines changed: 30 additions & 37 deletions

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lib/bq27441/examples/tamagotchie.py

Lines changed: 30 additions & 37 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,10 @@
1-
import ssd1327
21
import random
3-
from pyb import Timer
2+
from time import sleep_ms, ticks_diff, ticks_ms
3+
4+
import ssd1327
45
from bq27441 import BQ27441
5-
from time import sleep_ms, ticks_ms, ticks_diff
66
from machine import I2C, SPI, Pin
77
from mcp23009e import MCP23009E
8-
from apds9960 import uAPDS9960 as APDS9960
98
from mcp23009e.const import (
109
MCP23009_BTN_DOWN,
1110
MCP23009_BTN_LEFT,
@@ -16,6 +15,7 @@
1615
MCP23009_LOGIC_LOW,
1716
MCP23009_PULLUP,
1817
)
18+
from pyb import Timer
1919

2020
# setup screen
2121
spi = SPI(1)
@@ -24,20 +24,20 @@
2424
cs = Pin("CS_DISPLAY")
2525
display = ssd1327.WS_OLED_128X128_SPI(spi, dc, res, cs)
2626

27-
#setup mcp23009e
27+
# setup mcp23009e
2828
i2c = I2C(1)
2929
reset_expander = Pin("RST_EXPANDER", Pin.OUT)
3030
mcp = MCP23009E(i2c, address=MCP23009_I2C_ADDR, reset_pin=reset_expander)
3131

32-
#setup battery
32+
# setup battery
3333
fg = BQ27441(i2c)
3434

35-
#sound
35+
# sound
3636
buzzer_tim = Timer(1, freq=1000)
3737
buzzer_ch = buzzer_tim.channel(4, Timer.PWM, pin=Pin("SPEAKER"))
3838
buzzer_ch.pulse_width_percent(0)
3939

40-
# D-PAD button mapping
40+
# D-PAD button mapping
4141
BUTTONS = {
4242
MCP23009_BTN_UP: "UP",
4343
MCP23009_BTN_DOWN: "DOWN",
@@ -48,12 +48,12 @@
4848
ACTION = ["food", "play"]
4949
NEED = ["I'm bored", "i'm hungry"]
5050

51-
#position of button
51+
# position of button
5252
X0 = 35
5353
ITEM_Y = 100
5454
ITEM_SPACING = 14
5555

56-
#sprite
56+
# sprite
5757

5858
SPRITE_BASE = [
5959
[ 0, 0,15,15, 0, 0, 0, 0, 0,15,15, 0, 0],
@@ -163,7 +163,7 @@
163163
[ 0, 0, 0, 0, 0, 0, 0,15,15,15,15, 0, 0, 0, 0, 0, 0],
164164
]
165165

166-
#------------------------------------SCREEN----------------------------------------------
166+
# ------------------------------------SCREEN----------------------------------------------
167167

168168
def setup_buttons():
169169
"""Configure all D-PAD buttons as inputs with pull-ups."""
@@ -188,16 +188,15 @@ def draw_character(cx, cy, scale, sprite):
188188
for dy in range(scale):
189189
for dx in range(scale):
190190
fb.pixel(cx + x*scale + dx, cy + y*scale + dy, color)
191-
192-
193-
191+
192+
194193
def creat_screen(selected_index, need, sprite, charge):
195194
"""displays the screen"""
196195
display.fill(0)
197196
display.text(need, 25, 20)
198197
display.text(str(charge), 50, 10)
199198

200-
if charge > 70 :
199+
if charge > 70 :
201200
scale = 1
202201
x = 55
203202
y = 60
@@ -220,18 +219,18 @@ def creat_screen(selected_index, need, sprite, charge):
220219
display.show()
221220

222221
def creat_game_over_screen():
223-
display.fill(0)
222+
display.fill(0)
224223
display.text("Game-Over",25, 20)
225224
draw_character(35, 45, 3, SPRITE_DEAD)
226225
display.show()
227-
#------------------------------------gameplay----------------------------------------------
226+
# ------------------------------------gameplay----------------------------------------------
228227

229228
def action_check(selected_index, need,win):
230229
name = ACTION[selected_index]
231230
if need == "I'm bored" and name == "play":
232231
win = True
233232
return win
234-
if need == "i'm hungry" and name == "food":
233+
if need == "i'm hungry" and name == "food":
235234
win = True
236235
return win
237236
else :
@@ -241,9 +240,9 @@ def action_check(selected_index, need,win):
241240
def soud_effect(name):
242241
sound = {
243242
"start": [
244-
(523, 120),
245-
(659, 120),
246-
(784, 120),
243+
(523, 120),
244+
(659, 120),
245+
(784, 120),
247246
(1047, 400),
248247
],
249248

@@ -285,17 +284,17 @@ def soud_effect(name):
285284
buzzer_ch.pulse_width_percent(10)
286285
sleep_ms(duration_ms)
287286
buzzer_ch.pulse_width_percent(0)
288-
sleep_ms(30)
287+
sleep_ms(30)
289288

290289

291-
#------------------------------------main----------------------------------------------
290+
# ------------------------------------main----------------------------------------------
292291

293292
def main():
294-
setup_buttons(
295-
soud_effect("start")
293+
setup_buttons()
294+
# soud_effect("start")
296295
is_alive = True
297296
nb_tour = 0
298-
297+
299298
while is_alive:
300299
selected_index = 0
301300
charge = fg.state_of_charge()
@@ -308,45 +307,39 @@ def main():
308307
if need == "I'm bored" :
309308
sprite = SPRITE_SAD
310309
soud_effect("bored")
311-
nb_tour = nb_tour + 1
312310
else :
313311
sprite = SPRITE_HUNGRY
314312
soud_effect("hungry")
315-
nb_tour = nb_tour + 1
316313

317314
creat_screen(selected_index, need, sprite, charge)
318315

319316
start = ticks_ms()
320317
win = None
321-
make_action = False
322318

323319
while True:
324320
timer = ticks_diff(ticks_ms(), start)
325321
if timer >= 5000:
326-
break
322+
break
327323

328324

329325
button = wait_for_button()
330-
if button == "UP":
326+
if button == "UP":
331327
selected_index = (selected_index - 1)% len(ACTION)
332328
creat_screen(selected_index, need, sprite, charge)
333-
elif button == "DOWN":
329+
elif button == "DOWN":
334330
selected_index = (selected_index + 1) % len(ACTION)
335331
creat_screen(selected_index, need, sprite, charge)
336-
elif button == "LEFT":
332+
elif button == "LEFT":
337333
win = action_check(selected_index, need, win)
338-
make_action = True
339-
break
334+
break
340335
sleep_ms(20)
341336

342337
if win:
343338
creat_screen(selected_index, need, SPRITE_HAPPY, charge)
344339
soud_effect("success")
345-
nb_tour = nb_tour + 1
346340
else:
347341
creat_screen(selected_index, need, SPRITE_HANGRY, charge)
348342
soud_effect("fail")
349-
nb_tour = nb_tour + 1
350343
sleep_ms(1000)
351344

352345
if charge < 10:

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