-
Notifications
You must be signed in to change notification settings - Fork 975
Expand file tree
/
Copy pathStatusItemController+Animation.swift
More file actions
807 lines (740 loc) · 32.2 KB
/
StatusItemController+Animation.swift
File metadata and controls
807 lines (740 loc) · 32.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
import AppKit
import CodexBarCore
import QuartzCore
extension StatusItemController {
private static let loadingPercentEpsilon = 0.0001
private static let blinkActiveTickInterval: Duration = .milliseconds(75)
private static let blinkIdleFallbackInterval: Duration = .seconds(1)
static let loadingAnimationFPS: Double = 30.0
static let loadingAnimationPhaseIncrement: Double = 2.7 / StatusItemController.loadingAnimationFPS
private static let loadingAnimationMaxContinuousDuration: TimeInterval = 30.0
func needsMenuBarIconAnimation() -> Bool {
if self.shouldMergeIcons {
let primaryProvider = self.primaryProviderForUnifiedIcon()
return self.shouldAnimate(provider: primaryProvider)
}
return UsageProvider.allCases.contains { self.shouldAnimate(provider: $0) }
}
func updateBlinkingState() {
#if DEBUG
guard !self.isReleasedForTesting else { return }
#endif
// During the loading animation, blink ticks can overwrite the animated menu bar icon and cause flicker.
if self.needsMenuBarIconAnimation() {
self.stopBlinking()
return
}
let blinkingEnabled = self.isBlinkingAllowed()
// Use display list so merged-mode visibility stays consistent with shouldMergeIcons.
let displayProviders = self.store.enabledProvidersForDisplay()
let anyEnabled = !displayProviders.isEmpty || self.store.debugForceAnimation
let anyVisible = UsageProvider.allCases.contains { self.isVisible($0) }
let mergeIcons = self.shouldMergeIcons
let shouldBlink = mergeIcons ? anyEnabled : anyVisible
if blinkingEnabled, shouldBlink {
if self.blinkTask == nil {
self.seedBlinkStatesIfNeeded()
self.blinkTask = Task { [weak self] in
while !Task.isCancelled {
let delay = await MainActor.run {
self?.blinkTickSleepDuration(now: Date()) ?? Self.blinkIdleFallbackInterval
}
try? await Task.sleep(for: delay)
await MainActor.run { self?.tickBlink() }
}
}
}
} else {
self.stopBlinking()
}
}
private func seedBlinkStatesIfNeeded() {
let now = Date()
for provider in UsageProvider.allCases where self.blinkStates[provider] == nil {
self.blinkStates[provider] = BlinkState(nextBlink: now.addingTimeInterval(BlinkState.randomDelay()))
}
}
private func stopBlinking() {
self.blinkTask?.cancel()
self.blinkTask = nil
self.blinkAmounts.removeAll()
let phase: Double? = self.needsMenuBarIconAnimation() ? self.animationPhase : nil
if self.shouldMergeIcons {
self.applyIcon(phase: phase)
} else {
for provider in UsageProvider.allCases {
self.applyIcon(for: provider, phase: phase)
}
}
}
private func blinkTickSleepDuration(now: Date) -> Duration {
let mergeIcons = self.shouldMergeIcons
var nextWakeAt: Date?
for provider in UsageProvider.allCases {
let shouldRender = mergeIcons ? self.isEnabled(provider) : self.isVisible(provider)
guard shouldRender, !self.shouldAnimate(provider: provider, mergeIcons: mergeIcons) else { continue }
let state = self
.blinkStates[provider] ?? BlinkState(nextBlink: now.addingTimeInterval(BlinkState.randomDelay()))
if state.blinkStart != nil {
return Self.blinkActiveTickInterval
}
let candidate: Date = state.pendingSecondStart ?? state.nextBlink
if let current = nextWakeAt {
if candidate < current {
nextWakeAt = candidate
}
} else {
nextWakeAt = candidate
}
}
guard let nextWakeAt else { return Self.blinkIdleFallbackInterval }
let delay = nextWakeAt.timeIntervalSince(now)
if delay <= 0 { return Self.blinkActiveTickInterval }
return .seconds(delay)
}
private func tickBlink(now: Date = .init()) {
guard self.isBlinkingAllowed(at: now) else {
self.stopBlinking()
return
}
let blinkDuration: TimeInterval = 0.36
let doubleBlinkChance = 0.18
let doubleDelayRange: ClosedRange<TimeInterval> = 0.22...0.34
// Cache merge state once per tick to avoid repeated enabled-provider lookups.
let mergeIcons = self.shouldMergeIcons
for provider in UsageProvider.allCases {
let shouldRender = mergeIcons ? self.isEnabled(provider) : self.isVisible(provider)
guard shouldRender, !self.shouldAnimate(provider: provider, mergeIcons: mergeIcons) else {
self.clearMotion(for: provider)
continue
}
var state = self
.blinkStates[provider] ?? BlinkState(nextBlink: now.addingTimeInterval(BlinkState.randomDelay()))
if let pendingSecond = state.pendingSecondStart, now >= pendingSecond {
state.blinkStart = now
state.pendingSecondStart = nil
}
if let start = state.blinkStart {
let elapsed = now.timeIntervalSince(start)
if elapsed >= blinkDuration {
state.blinkStart = nil
if let pending = state.pendingSecondStart, now < pending {
// Wait for the planned double-blink.
} else {
state.pendingSecondStart = nil
state.nextBlink = now.addingTimeInterval(BlinkState.randomDelay())
}
self.clearMotion(for: provider)
} else {
let progress = max(0, min(elapsed / blinkDuration, 1))
let symmetric = progress < 0.5 ? progress * 2 : (1 - progress) * 2
let eased = pow(symmetric, 2.2) // slightly punchier than smoothstep
self.assignMotion(amount: CGFloat(eased), for: provider, effect: state.effect)
}
} else if now >= state.nextBlink {
state.blinkStart = now
state.effect = self.randomEffect(for: provider)
if state.effect == .blink, Double.random(in: 0...1) < doubleBlinkChance {
state.pendingSecondStart = now.addingTimeInterval(Double.random(in: doubleDelayRange))
}
self.clearMotion(for: provider)
} else {
self.clearMotion(for: provider)
}
self.blinkStates[provider] = state
if !mergeIcons {
self.applyIcon(for: provider, phase: nil)
}
}
if mergeIcons {
let phase: Double? = self.needsMenuBarIconAnimation() ? self.animationPhase : nil
self.applyIcon(phase: phase)
}
}
private func blinkAmount(for provider: UsageProvider) -> CGFloat {
guard self.isBlinkingAllowed() else { return 0 }
return self.blinkAmounts[provider] ?? 0
}
private func wiggleAmount(for provider: UsageProvider) -> CGFloat {
guard self.isBlinkingAllowed() else { return 0 }
return self.wiggleAmounts[provider] ?? 0
}
private func tiltAmount(for provider: UsageProvider) -> CGFloat {
guard self.isBlinkingAllowed() else { return 0 }
return self.tiltAmounts[provider] ?? 0
}
private func assignMotion(amount: CGFloat, for provider: UsageProvider, effect: MotionEffect) {
switch effect {
case .blink:
self.blinkAmounts[provider] = amount
self.wiggleAmounts[provider] = 0
self.tiltAmounts[provider] = 0
case .wiggle:
self.wiggleAmounts[provider] = amount
self.blinkAmounts[provider] = 0
self.tiltAmounts[provider] = 0
case .tilt:
self.tiltAmounts[provider] = amount
self.blinkAmounts[provider] = 0
self.wiggleAmounts[provider] = 0
}
}
private func clearMotion(for provider: UsageProvider) {
self.blinkAmounts[provider] = 0
self.wiggleAmounts[provider] = 0
self.tiltAmounts[provider] = 0
}
private func randomEffect(for provider: UsageProvider) -> MotionEffect {
if provider == .claude {
Bool.random() ? .blink : .wiggle
} else {
Bool.random() ? .blink : .tilt
}
}
private func isBlinkingAllowed(at date: Date = .init()) -> Bool {
if self.settings.randomBlinkEnabled { return true }
if let until = self.blinkForceUntil, until > date { return true }
self.blinkForceUntil = nil
return false
}
@discardableResult
func applyIcon(phase: Double?) -> Bool {
guard let button = self.statusItem.button else { return false }
let style = self.store.iconStyle
let showUsed = self.settings.usageBarsShowUsed
let showBrandPercent = self.settings.menuBarShowsBrandIconWithPercent
let primaryProvider = self.primaryProviderForUnifiedIcon()
let snapshot = self.store.snapshot(for: primaryProvider)
// IconRenderer treats these values as a left-to-right "progress fill" percentage; depending on the
// user setting we pass either "percent left" or "percent used".
let resolved = snapshot.map {
IconRemainingResolver.resolvedPercents(
snapshot: $0,
style: style,
showUsed: showUsed)
}
var primary = resolved?.primary
var weekly = resolved?.secondary
if showUsed,
primaryProvider == .warp,
let remaining = snapshot?.secondary?.remainingPercent,
remaining <= 0
{
// Preserve Warp "no bonus/exhausted bonus" layout even in show-used mode.
weekly = 0
}
if showUsed,
primaryProvider == .warp,
let remaining = snapshot?.secondary?.remainingPercent,
remaining > 0,
weekly == 0
{
// In show-used mode, `0` means "unused", not "missing". Keep the weekly lane present.
weekly = Self.loadingPercentEpsilon
}
let codexProjection = self.store.codexConsumerProjectionIfNeeded(
for: primaryProvider,
surface: .menuBar,
snapshotOverride: snapshot,
now: snapshot?.updatedAt ?? Date())
var credits: Double? = codexProjection?.menuBarFallback == .creditsBalance
? self.store.codexMenuBarCreditsRemaining(
snapshotOverride: snapshot,
now: snapshot?.updatedAt ?? Date())
: nil
var stale = self.store.isStale(provider: primaryProvider)
var morphProgress: Double?
let needsAnimation = self.needsMenuBarIconAnimation()
if let phase, needsAnimation {
var pattern = self.animationPattern
if style == .combined, pattern == .unbraid {
pattern = .cylon
}
if pattern == .unbraid {
morphProgress = pattern.value(phase: phase) / 100
primary = nil
weekly = nil
credits = nil
stale = false
} else {
// Keep loading animation layout stable: IconRenderer uses `weeklyRemaining > 0` to switch layouts,
// so hitting an exact 0 would flip between "normal" and "weekly exhausted" rendering.
primary = max(pattern.value(phase: phase), Self.loadingPercentEpsilon)
weekly = max(pattern.value(phase: phase + pattern.secondaryOffset), Self.loadingPercentEpsilon)
credits = nil
stale = false
}
}
let blink: CGFloat = style == .combined ? 0 : self.blinkAmount(for: primaryProvider)
let wiggle: CGFloat = style == .combined ? 0 : self.wiggleAmount(for: primaryProvider)
let tilt: CGFloat = style == .combined ? 0 : self.tiltAmount(for: primaryProvider) * .pi / 28
let statusIndicator: ProviderStatusIndicator = {
for provider in self.store.enabledProvidersForDisplay() {
let indicator = self.store.statusIndicator(for: provider)
if indicator.hasIssue { return indicator }
}
return .none
}()
let debugDouble: (Double?) -> String = { value in
guard let value else { return "nil" }
return String(format: "%.3f", value)
}
if showBrandPercent,
let brand = ProviderBrandIcon.image(for: primaryProvider)
{
let displayText = self.menuBarDisplayText(for: primaryProvider, snapshot: snapshot)
let signature = [
"mode=brandPercent",
"provider=\(primaryProvider.rawValue)",
"style=\(String(describing: style))",
"primary=\(debugDouble(primary))",
"weekly=\(debugDouble(weekly))",
"credits=\(debugDouble(credits))",
"stale=\(stale ? "1" : "0")",
"status=\(statusIndicator.rawValue)",
"text=\(displayText ?? "nil")",
"anim=\(needsAnimation ? "1" : "0")",
].joined(separator: "|")
if self.shouldSkipMergedIconRender(signature) {
return true
}
self.setButtonImage(brand, for: button)
self.setButtonTitle(displayText, for: button)
return false
}
self.setButtonTitle(nil, for: button)
if let morphProgress {
let signature = [
"mode=morph",
"provider=\(primaryProvider.rawValue)",
"style=\(String(describing: style))",
"morph=\(debugDouble(morphProgress))",
"status=\(statusIndicator.rawValue)",
"anim=\(needsAnimation ? "1" : "0")",
].joined(separator: "|")
if self.shouldSkipMergedIconRender(signature) {
return true
}
let image = IconRenderer.makeMorphIcon(progress: morphProgress, style: style)
self.setButtonImage(image, for: button)
} else {
let signature = [
"mode=icon",
"provider=\(primaryProvider.rawValue)",
"style=\(String(describing: style))",
"primary=\(debugDouble(primary))",
"weekly=\(debugDouble(weekly))",
"credits=\(debugDouble(credits))",
"stale=\(stale ? "1" : "0")",
"status=\(statusIndicator.rawValue)",
"blink=\(debugDouble(Double(blink)))",
"wiggle=\(debugDouble(Double(wiggle)))",
"tilt=\(debugDouble(Double(tilt)))",
"anim=\(needsAnimation ? "1" : "0")",
].joined(separator: "|")
if self.shouldSkipMergedIconRender(signature) {
return true
}
let image = IconRenderer.makeIcon(
primaryRemaining: primary,
weeklyRemaining: weekly,
creditsRemaining: credits,
stale: stale,
style: style,
blink: blink,
wiggle: wiggle,
tilt: tilt,
statusIndicator: statusIndicator)
self.setButtonImage(image, for: button)
}
return false
}
private func shouldSkipMergedIconRender(_ signature: String) -> Bool {
guard self.shouldMergeIcons else {
self.lastAppliedMergedIconRenderSignature = signature
return false
}
if self.lastAppliedMergedIconRenderSignature == signature {
return true
}
self.lastAppliedMergedIconRenderSignature = signature
return false
}
func applyIcon(for provider: UsageProvider, phase: Double?) {
guard let button = self.statusItems[provider]?.button else { return }
let snapshot = self.store.snapshot(for: provider)
// IconRenderer treats these values as a left-to-right "progress fill" percentage; depending on the
// user setting we pass either "percent left" or "percent used".
let showUsed = self.settings.usageBarsShowUsed
let showBrandPercent = self.settings.menuBarShowsBrandIconWithPercent
let style: IconStyle = self.store.style(for: provider)
if showBrandPercent,
let brand = ProviderBrandIcon.image(for: provider)
{
let displayText = self.menuBarDisplayText(for: provider, snapshot: snapshot)
self.setButtonImage(brand, for: button)
self.setButtonTitle(displayText, for: button)
return
}
// OpenRouter always gets a meter here — the brand-logo fallback was removed on purpose.
let resolved = snapshot.map {
IconRemainingResolver.resolvedPercents(
snapshot: $0,
style: style,
showUsed: showUsed)
}
var primary = resolved?.primary
var weekly = resolved?.secondary
if showUsed,
provider == .warp,
let remaining = snapshot?.secondary?.remainingPercent,
remaining <= 0
{
// Preserve Warp "no bonus/exhausted bonus" layout even in show-used mode.
weekly = 0
}
if showUsed,
provider == .warp,
let remaining = snapshot?.secondary?.remainingPercent,
remaining > 0,
weekly == 0
{
// In show-used mode, `0` means "unused", not "missing". Keep the weekly lane present.
weekly = Self.loadingPercentEpsilon
}
let codexProjection = self.store.codexConsumerProjectionIfNeeded(
for: provider,
surface: .menuBar,
snapshotOverride: snapshot,
now: snapshot?.updatedAt ?? Date())
var credits: Double? = codexProjection?.menuBarFallback == .creditsBalance
? self.store.codexMenuBarCreditsRemaining(
snapshotOverride: snapshot,
now: snapshot?.updatedAt ?? Date())
: nil
var stale = self.store.isStale(provider: provider)
var morphProgress: Double?
if let phase, self.shouldAnimate(provider: provider) {
var pattern = self.animationPattern
if provider == .claude, pattern == .unbraid {
pattern = .cylon
}
if pattern == .unbraid {
morphProgress = pattern.value(phase: phase) / 100
primary = nil
weekly = nil
credits = nil
stale = false
} else {
// Keep loading animation layout stable: IconRenderer switches layouts at `weeklyRemaining == 0`.
primary = max(pattern.value(phase: phase), Self.loadingPercentEpsilon)
weekly = max(pattern.value(phase: phase + pattern.secondaryOffset), Self.loadingPercentEpsilon)
credits = nil
stale = false
}
}
let isLoading = phase != nil && self.shouldAnimate(provider: provider)
let blink: CGFloat = {
guard isLoading, style == .warp, let phase else {
return self.blinkAmount(for: provider)
}
let normalized = (sin(phase * 3) + 1) / 2
return CGFloat(max(0, min(normalized, 1)))
}()
let wiggle = self.wiggleAmount(for: provider)
let tilt = self.tiltAmount(for: provider) * .pi / 28 // limit to ~6.4°
if let morphProgress {
let image = IconRenderer.makeMorphIcon(progress: morphProgress, style: style)
self.setButtonImage(image, for: button)
} else {
self.setButtonTitle(nil, for: button)
let image = IconRenderer.makeIcon(
primaryRemaining: primary,
weeklyRemaining: weekly,
creditsRemaining: credits,
stale: stale,
style: style,
blink: blink,
wiggle: wiggle,
tilt: tilt,
statusIndicator: self.store.statusIndicator(for: provider))
self.setButtonImage(image, for: button)
}
}
private func setButtonImage(_ image: NSImage, for button: NSStatusBarButton) {
if button.image === image { return }
button.image = image
}
private func setButtonTitle(_ title: String?, for button: NSStatusBarButton) {
let value = Self.buttonTitle(title, hasImage: button.image != nil)
if button.title != value {
button.title = value
}
let position: NSControl.ImagePosition = value.isEmpty ? .imageOnly : .imageLeft
if button.imagePosition != position {
button.imagePosition = position
}
}
nonisolated static func buttonTitle(_ title: String?, hasImage: Bool) -> String {
guard let title, !title.isEmpty else { return "" }
return hasImage ? " \(title)" : title
}
func menuBarDisplayText(for provider: UsageProvider, snapshot: UsageSnapshot?) -> String? {
if provider == .openrouter,
self.settings.menuBarMetricPreference(for: provider, snapshot: snapshot) == .automatic,
let balance = snapshot?.openRouterUsage?.balance
{
return UsageFormatter.usdString(balance)
}
if provider == .deepseek,
let balance = Self.deepSeekBalanceDisplayText(snapshot: snapshot)
{
return balance
}
let percentWindow = self.menuBarPercentWindow(for: provider, snapshot: snapshot)
let mode = self.settings.menuBarDisplayMode
let now = Date()
let codexProjection = self.store.codexConsumerProjectionIfNeeded(
for: provider,
surface: .menuBar,
snapshotOverride: snapshot,
now: now)
let pace: UsagePace?
switch mode {
case .percent:
pace = nil
case .pace, .both:
let weeklyWindow = codexProjection?.rateWindow(for: .weekly)
?? snapshot?.secondary
// Abacus has no secondary window; pace is computed on primary monthly credits
?? (provider == .abacus ? snapshot?.primary : nil)
pace = weeklyWindow.flatMap { window in
self.store.weeklyPace(provider: provider, window: window, now: now)
}
}
let displayText = MenuBarDisplayText.displayText(
mode: mode,
percentWindow: percentWindow,
pace: pace,
showUsed: self.settings.usageBarsShowUsed)
if mode == .percent,
!self.settings.usageBarsShowUsed,
codexProjection?.menuBarFallback == .creditsBalance,
let creditsRemaining = codexProjection?.credits?.remaining,
creditsRemaining > 0
{
return UsageFormatter
.creditsString(from: creditsRemaining)
.replacingOccurrences(of: " left", with: "")
}
return displayText
}
nonisolated static func deepSeekBalanceDisplayText(snapshot: UsageSnapshot?) -> String? {
guard let rawValue = snapshot?.primary?.resetDescription?
.trimmingCharacters(in: .whitespacesAndNewlines),
!rawValue.isEmpty,
rawValue.hasPrefix("$") || rawValue.hasPrefix("¥")
else {
return nil
}
let balance = rawValue.split(separator: " ", maxSplits: 1).first
return balance.map(String.init)
}
private func menuBarPercentWindow(for provider: UsageProvider, snapshot: UsageSnapshot?) -> RateWindow? {
self.menuBarMetricWindow(for: provider, snapshot: snapshot)
}
private func primaryProviderForUnifiedIcon() -> UsageProvider {
// When "show highest usage" is enabled, auto-select the provider closest to rate limit.
if self.settings.menuBarShowsHighestUsage,
self.shouldMergeIcons,
let highest = self.store.providerWithHighestUsage()
{
return highest.provider
}
if self.shouldMergeIcons, self.settings.mergedMenuLastSelectedWasOverview {
let enabledProviders = self.store.enabledProvidersForDisplay()
let overviewProviders = self.settings.resolvedMergedOverviewProviders(
activeProviders: enabledProviders,
maxVisibleProviders: SettingsStore.mergedOverviewProviderLimit)
if let provider = overviewProviders.first(where: { self.store.isEnabled($0) }) {
return provider
}
}
if self.shouldMergeIcons,
let selected = self.selectedMenuProvider,
self.store.isEnabled(selected)
{
return selected
}
for provider in UsageProvider.allCases {
if self.store.isEnabled(provider), self.store.snapshot(for: provider) != nil {
return provider
}
}
// Use availability-filtered list: fallback must pick a provider that can
// actually animate, otherwise shouldAnimate() fails on credential-less providers.
if let enabled = self.store.enabledProviders().first {
return enabled
}
return .codex
}
@objc func handleDebugBlinkNotification() {
#if DEBUG
guard !self.isReleasedForTesting else { return }
#endif
self.forceBlinkNow()
}
private func forceBlinkNow() {
let now = Date()
self.blinkForceUntil = now.addingTimeInterval(0.6)
self.seedBlinkStatesIfNeeded()
for provider in UsageProvider.allCases {
let shouldBlink = self.shouldMergeIcons ? self.isEnabled(provider) : self.isVisible(provider)
guard shouldBlink, !self.shouldAnimate(provider: provider) else { continue }
var state = self
.blinkStates[provider] ?? BlinkState(nextBlink: now.addingTimeInterval(BlinkState.randomDelay()))
state.blinkStart = now
state.pendingSecondStart = nil
state.effect = self.randomEffect(for: provider)
state.nextBlink = now.addingTimeInterval(BlinkState.randomDelay())
self.blinkStates[provider] = state
self.assignMotion(amount: 0, for: provider, effect: state.effect)
}
// If the blink task is currently in a long idle sleep, restart it so this forced blink
// keeps animating on the active frame cadence immediately.
self.blinkTask?.cancel()
self.blinkTask = nil
self.updateBlinkingState()
self.tickBlink(now: now)
}
private func shouldAnimate(provider: UsageProvider, mergeIcons: Bool? = nil) -> Bool {
if self.store.debugForceAnimation { return true }
let isMerged = mergeIcons ?? self.shouldMergeIcons
let isVisible = isMerged ? self.isEnabled(provider) : self.isVisible(provider)
guard isVisible else { return false }
// Don't animate for fallback provider - it's only shown as a placeholder when nothing is enabled.
// Animating the fallback causes unnecessary CPU usage (battery drain). See #269, #139.
let isEnabled = self.isEnabled(provider)
let isFallbackOnly = !isEnabled && self.fallbackProvider == provider
if isFallbackOnly { return false }
let isStale = self.store.isStale(provider: provider)
let hasData = self.store.snapshot(for: provider) != nil
if provider == .warp, !hasData, self.store.refreshingProviders.contains(provider) {
return true
}
return !hasData && !isStale
}
func updateAnimationState() {
let needsAnimation = self.needsMenuBarIconAnimation()
if needsAnimation {
if self.animationDriver == nil {
if let forced = self.settings.debugLoadingPattern {
self.animationPattern = forced
} else if !LoadingPattern.allCases.contains(self.animationPattern) {
self.animationPattern = .knightRider
}
self.animationPhase = 0
self.animationStartedAt = Date()
let driver = DisplayLinkDriver(onTick: { [weak self] in
self?.updateAnimationFrame()
})
self.animationDriver = driver
driver.start(fps: Self.loadingAnimationFPS)
} else if let forced = self.settings.debugLoadingPattern, forced != self.animationPattern {
self.animationPattern = forced
self.animationPhase = 0
}
} else {
self.stopLoadingAnimation()
}
}
private func stopLoadingAnimation() {
self.animationDriver?.stop()
self.animationDriver = nil
self.animationPhase = 0
self.animationStartedAt = nil
if self.shouldMergeIcons {
self.applyIcon(phase: nil)
} else {
UsageProvider.allCases.forEach { self.applyIcon(for: $0, phase: nil) }
}
}
private func updateAnimationFrame() {
#if DEBUG
guard !self.isReleasedForTesting else { return }
#endif
if let startedAt = self.animationStartedAt,
Date().timeIntervalSince(startedAt) > Self.loadingAnimationMaxContinuousDuration
{
self.stopLoadingAnimation()
return
}
self.animationPhase += Self.loadingAnimationPhaseIncrement
if self.shouldMergeIcons {
self.applyIcon(phase: self.animationPhase)
} else {
UsageProvider.allCases.forEach { self.applyIcon(for: $0, phase: self.animationPhase) }
}
}
nonisolated static func brandImageWithStatusOverlay(
brand: NSImage,
statusIndicator: ProviderStatusIndicator) -> NSImage
{
guard statusIndicator.hasIssue else { return brand }
let image = NSImage(size: brand.size)
image.lockFocus()
brand.draw(
at: .zero,
from: NSRect(origin: .zero, size: brand.size),
operation: .sourceOver,
fraction: 1.0)
Self.drawBrandStatusOverlay(indicator: statusIndicator, size: brand.size)
image.unlockFocus()
image.isTemplate = brand.isTemplate
return image
}
private nonisolated static func drawBrandStatusOverlay(indicator: ProviderStatusIndicator, size: NSSize) {
guard indicator.hasIssue else { return }
let color = NSColor.labelColor
switch indicator {
case .minor, .maintenance:
let dotSize = CGSize(width: 4, height: 4)
let dotOrigin = CGPoint(x: size.width - dotSize.width - 2, y: 2)
color.setFill()
NSBezierPath(ovalIn: CGRect(origin: dotOrigin, size: dotSize)).fill()
case .major, .critical, .unknown:
color.setFill()
let lineRect = CGRect(x: size.width - 6, y: 4, width: 2, height: 6)
NSBezierPath(roundedRect: lineRect, xRadius: 1, yRadius: 1).fill()
let dotRect = CGRect(x: size.width - 6, y: 2, width: 2, height: 2)
NSBezierPath(ovalIn: dotRect).fill()
case .none:
break
}
}
private func advanceAnimationPattern() {
let patterns = LoadingPattern.allCases
if let idx = patterns.firstIndex(of: self.animationPattern) {
let next = patterns.indices.contains(idx + 1) ? patterns[idx + 1] : patterns.first
self.animationPattern = next ?? .knightRider
} else {
self.animationPattern = .knightRider
}
}
@objc func handleDebugReplayNotification(_ notification: Notification) {
#if DEBUG
guard !self.isReleasedForTesting else { return }
#endif
if let raw = notification.userInfo?["pattern"] as? String,
let selected = LoadingPattern(rawValue: raw)
{
self.animationPattern = selected
} else if let forced = self.settings.debugLoadingPattern {
self.animationPattern = forced
} else {
self.advanceAnimationPattern()
}
self.animationPhase = 0
self.updateAnimationState()
}
}