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redeem.ts
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238 lines (208 loc) · 7.43 KB
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import {
SlashCommandBuilder,
ChatInputCommandInteraction,
EmbedBuilder,
MessageFlags,
} from 'discord.js';
import { userManager } from '../database/userManager';
import { codeManager } from '../database/codeManager';
import IdleChampionsApi from '../api/idleChampionsApi';
import logger from '../utils/logger';
export const data = new SlashCommandBuilder()
.setName('redeem')
.setDescription('Redeem an Idle Champions code')
.addStringOption((option) =>
option.setName('code').setDescription('The code to redeem').setRequired(true)
);
export async function execute(interaction: ChatInputCommandInteraction) {
try {
logger.info(`[REDEEM] Command started by ${interaction.user.tag}`);
await interaction.deferReply({ flags: MessageFlags.Ephemeral });
// Check if user has credentials
const credentials = await userManager.getCredentials(interaction.user.id);
if (!credentials) {
logger.warn(`[REDEEM] No credentials found for ${interaction.user.tag}`);
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ No Credentials Found')
.setDescription('Please set up your Idle Champions credentials first using `/setup`');
await interaction.editReply({ embeds: [embed] });
return;
}
const code = interaction.options.getString('code', true).toUpperCase().replaceAll('-', '');
logger.info(`[REDEEM] Redeeming code: ${code} for user ${interaction.user.tag}`);
// Check if code is already redeemed
const isRedeemed = await codeManager.isCodeRedeemed(code);
if (isRedeemed) {
logger.info(`[REDEEM] Code ${code} already redeemed`);
const embed = new EmbedBuilder()
.setColor(0xffaa00)
.setTitle('⚠️ Code Already Redeemed')
.setDescription(`The code \`${code}\` has already been redeemed.`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Check if code is expired
const isExpired = await codeManager.isCodeExpired(code);
if (isExpired) {
logger.warn(`[REDEEM] Code ${code} is expired - rejecting without API call`);
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Code Expired')
.setDescription(`The code \`${code}\` has expired and can no longer be redeemed.`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Get server
let server = credentials.server;
if (!server) {
server = await IdleChampionsApi.getServer();
if (!server) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Could not determine game server.');
await interaction.editReply({ embeds: [embed] });
return;
}
await userManager.updateServer(interaction.user.id, server);
}
// Get fresh user details to get current instance ID
let userResult = await IdleChampionsApi.getUserDetails({
server,
user_id: credentials.userId,
hash: credentials.userHash,
});
// Handle server switch
if (
userResult instanceof Object &&
'status' in userResult &&
(userResult as any).status === 4
) {
server = (userResult as any).newServer;
if (!server) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Server switch failed.');
await interaction.editReply({ embeds: [embed] });
return;
}
await userManager.updateServer(interaction.user.id, server);
userResult = await IdleChampionsApi.getUserDetails({
server,
user_id: credentials.userId,
hash: credentials.userHash,
});
}
const userData = userResult as any;
if (!userData || !userData.details) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Could not retrieve user data.');
await interaction.editReply({ embeds: [embed] });
return;
}
// Get instance ID from user details
const instanceId = userData.details.instance_id || '0';
if (!instanceId || instanceId === '0') {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Could not retrieve valid instance ID from server.');
await interaction.editReply({ embeds: [embed] });
return;
}
// Submit code
const response = await IdleChampionsApi.submitCode({
server,
code,
user_id: credentials.userId,
hash: credentials.userHash,
instanceId,
});
// Type guard: check if response has codeStatus (CodeSubmitResponse)
if (!(response instanceof Object && 'codeStatus' in response)) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Failed to redeem code.');
await interaction.editReply({ embeds: [embed] });
return;
}
// Save to database (private code)
const codeResponse = response as any;
const statusName = getCodeStatusName(codeResponse.codeStatus);
logger.info(
`[REDEEM] Code ${code} redeemed with status: ${statusName} for user ${interaction.user.tag}`
);
await codeManager.addRedeemedCode(
code,
interaction.user.id,
statusName,
codeResponse.lootDetail,
false // Private code
);
// Build response embed
const isSuccess = codeResponse.codeStatus === 0; // 0 = Success
const embed = new EmbedBuilder()
.setColor(isSuccess ? 0x00ff00 : 0xffaa00)
.setTitle(isSuccess ? '✅ Code Redeemed!' : `⚠️ ${statusName}`)
.addFields({ name: 'Code', value: `\`${code}\``, inline: false });
// Format loot nicely
if (
codeResponse.lootDetail &&
Array.isArray(codeResponse.lootDetail) &&
codeResponse.lootDetail.length > 0
) {
const lootLines = codeResponse.lootDetail
.map((loot: any) => {
if (loot.chest_type_id !== undefined) {
const chestName = getChestTypeName(loot.chest_type_id);
return `• ${chestName}: ${loot.before} → ${loot.after} (+${loot.count})`;
} else if (loot.loot_item) {
return `• ${loot.loot_item.replace(/_/g, ' ')}: x${loot.count}`;
}
return `• ${JSON.stringify(loot)}`;
})
.join('\n');
embed.addFields({
name: '📦 Loot Received',
value: lootLines || 'Unknown loot',
inline: false,
});
}
await interaction.editReply({ embeds: [embed] });
} catch (error) {
console.error('[REDEEM COMMAND] Error:', error);
await interaction.editReply({
content: '❌ An error occurred while redeeming the code.',
});
}
}
enum CodeSubmitStatus {
Success = 'Success',
AlreadyRedeemed = 'Already Redeemed',
InvalidParameters = 'Invalid Parameters',
NotValidCombo = 'Not a Valid Code',
Expired = 'Code Expired',
CannotRedeem = 'Cannot Redeem',
}
function getCodeStatusName(status: any): string {
const statusMap: { [key: number]: string } = {
0: 'Success',
1: 'Already Redeemed',
2: 'Invalid Parameters',
3: 'Not a Valid Code',
4: 'Code Expired',
5: 'Cannot Redeem',
};
return statusMap[status] || 'Unknown Status';
}
function getChestTypeName(chestTypeId: number): string {
const chestTypes: { [key: number]: string } = {
282: 'Electrum Chest',
};
return chestTypes[chestTypeId] || `Chest ${chestTypeId}`;
}