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redeempublic.ts
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import {
SlashCommandBuilder,
ChatInputCommandInteraction,
EmbedBuilder,
MessageFlags,
} from 'discord.js';
import { userManager } from '../database/userManager';
import { codeManager } from '../database/codeManager';
import IdleChampionsApi from '../api/idleChampionsApi';
import logger from '../utils/logger';
export const data = new SlashCommandBuilder()
.setName('redeempublic')
.setDescription('Redeem public codes shared by other users')
.addStringOption((option) =>
option
.setName('code')
.setDescription('The public code to redeem (leave empty to see available codes)')
.setRequired(false)
);
export async function execute(interaction: ChatInputCommandInteraction) {
try {
logger.info(`[REDEEMPUBLIC] Command started by ${interaction.user.tag}`);
await interaction.deferReply({ flags: MessageFlags.Ephemeral });
// Check if user has credentials
const credentials = await userManager.getCredentials(interaction.user.id);
if (!credentials) {
logger.warn(`[REDEEMPUBLIC] No credentials found for ${interaction.user.tag}`);
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ No Credentials Found')
.setDescription('Please set up your Idle Champions credentials first using `/setup`');
await interaction.editReply({ embeds: [embed] });
return;
}
const code = interaction.options.getString('code', false)?.toUpperCase().replaceAll('-', '');
logger.info(
`[REDEEMPUBLIC] User ${interaction.user.tag} requested code: ${code || '(list public codes)'}`
);
if (!code) {
// Show available public codes
const publicCodes = await codeManager.getPublicUnexpiredCodes();
if (publicCodes.length === 0) {
const embed = new EmbedBuilder()
.setColor(0xffaa00)
.setTitle('🌐 Public Codes')
.setDescription('No public codes are currently available.');
await interaction.editReply({ embeds: [embed] });
return;
}
const embed = new EmbedBuilder()
.setColor(0x00aa00)
.setTitle('🌐 Available Public Codes')
.setDescription(
'Here are the public codes you can redeem:\n\nUse `/redeempublic code:<code>` to redeem one'
);
let codeList = '';
publicCodes.slice(0, 20).forEach((codeRow, idx) => {
const redeemerName = codeRow.discord_id ? `by <@${codeRow.discord_id}>` : 'by unknown';
codeList += `${idx + 1}. \`${codeRow.code}\` ${redeemerName}\n`;
});
embed.addFields({
name: 'Available Codes',
value: codeList || 'None',
inline: false,
});
if (publicCodes.length > 20) {
embed.setFooter({ text: `Showing 20 of ${publicCodes.length} available codes` });
}
await interaction.editReply({ embeds: [embed] });
return;
}
// Check if user already redeemed this code
const userCodes = await codeManager.getRedeemedCodes(interaction.user.id);
if (userCodes.includes(code)) {
const embed = new EmbedBuilder()
.setColor(0xffaa00)
.setTitle('⚠️ Already Redeemed')
.setDescription(`You have already redeemed the code \`${code}\`.`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Check if code is expired
const isExpired = await codeManager.isCodeExpired(code);
if (isExpired) {
logger.warn(`[REDEEMPUBLIC] Code ${code} is expired - rejecting without API call`);
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Code Expired')
.setDescription(`The code \`${code}\` has expired and can no longer be redeemed.`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Check if code exists in public codes
const publicCodes = await codeManager.getPublicUnexpiredCodes();
logger.info(`[REDEEMPUBLIC] Found ${publicCodes.length} public codes in database`);
const codeExists = publicCodes.some((c) => c.code === code);
if (!codeExists) {
logger.warn(
`[REDEEMPUBLIC] Code ${code} not found in public codes by ${interaction.user.tag}`
);
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Code Not Found')
.setDescription(`The code \`${code}\` is not available as a public code or has expired.`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Get server
let server = credentials.server;
if (!server) {
server = await IdleChampionsApi.getServer();
if (!server) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Could not determine game server.');
await interaction.editReply({ embeds: [embed] });
return;
}
await userManager.updateServer(interaction.user.id, server);
}
// Get fresh user details to get current instance ID
let userResult = await IdleChampionsApi.getUserDetails({
server,
user_id: credentials.userId,
hash: credentials.userHash,
});
// Handle server switch
if (
userResult instanceof Object &&
'status' in userResult &&
(userResult as any).status === 4
) {
server = (userResult as any).newServer;
if (!server) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Server switch failed.');
await interaction.editReply({ embeds: [embed] });
return;
}
await userManager.updateServer(interaction.user.id, server);
userResult = await IdleChampionsApi.getUserDetails({
server,
user_id: credentials.userId,
hash: credentials.userHash,
});
}
const userData = userResult as any;
if (!userData || !userData.details) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Could not retrieve user data.');
await interaction.editReply({ embeds: [embed] });
return;
}
// Redeem the code
const result = await IdleChampionsApi.submitCode({
server,
code,
user_id: credentials.userId,
hash: credentials.userHash,
instanceId: userData.details.instance_id,
});
const redeemResult = result as any;
if (!redeemResult) {
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('Failed to redeem code. Please try again.');
await interaction.editReply({ embeds: [embed] });
return;
}
// Check for errors (status 1 = error in generic response)
if (redeemResult.status === 1) {
// Error response
const errorMsg = redeemResult.message || 'Unknown error';
// Check if it's an expiration error
if (
errorMsg.toLowerCase().includes('expired') ||
errorMsg.toLowerCase().includes('no longer')
) {
await codeManager.markCodeAsExpired(code);
}
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Redemption Failed')
.setDescription(`**Error:** ${errorMsg}`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Check for CodeSubmitResponse status
if (redeemResult.codeStatus !== undefined && redeemResult.codeStatus !== 0) {
const statusName = getCodeStatusName(redeemResult.codeStatus);
if (statusName === 'expired') {
await codeManager.markCodeAsExpired(code);
}
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Redemption Failed')
.setDescription(`**Status:** ${statusName}`);
await interaction.editReply({ embeds: [embed] });
return;
}
// Success - store the redeemed code
const lootDetails = redeemResult.lootDetails || redeemResult.loot_detail;
await codeManager.addRedeemedCode(code, interaction.user.id, 'success', lootDetails, false);
// Build response embed
const embed = new EmbedBuilder()
.setColor(0x00ff00)
.setTitle('✅ Code Redeemed Successfully')
.setDescription(`The code \`${code}\` has been redeemed!`);
if (lootDetails) {
if (typeof lootDetails === 'string') {
try {
const parsed = JSON.parse(lootDetails);
if (parsed.gold) {
embed.addFields({ name: '🪙 Gold', value: parsed.gold.toString(), inline: true });
}
if (parsed.rubies) {
embed.addFields({ name: '💎 Rubies', value: parsed.rubies.toString(), inline: true });
}
if (parsed.equipment) {
embed.addFields({
name: '⚔️ Equipment',
value: parsed.equipment.toString(),
inline: true,
});
}
} catch {
// Ignore parse errors
}
} else {
if (lootDetails.gold) {
embed.addFields({ name: '🪙 Gold', value: lootDetails.gold.toString(), inline: true });
}
if (lootDetails.rubies) {
embed.addFields({
name: '💎 Rubies',
value: lootDetails.rubies.toString(),
inline: true,
});
}
if (lootDetails.equipment) {
embed.addFields({
name: '⚔️ Equipment',
value: lootDetails.equipment.toString(),
inline: true,
});
}
}
}
await interaction.editReply({ embeds: [embed] });
} catch (error) {
console.error('[REDEEMPUBLIC] Error:', error);
const embed = new EmbedBuilder()
.setColor(0xff0000)
.setTitle('❌ Error')
.setDescription('An error occurred while redeeming the code.');
await interaction.editReply({ embeds: [embed] });
}
}
function getCodeStatusName(status: number): string {
const statusMap: { [key: number]: string } = {
0: 'success',
1: 'already_redeemed',
2: 'expired',
3: 'not_valid_combo',
4: 'invalid_parameters',
5: 'cannot_redeem',
};
return statusMap[status] || 'unknown';
}