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Merge pull request #371 from stride3d/master
Deploy latest website updates to production
2 parents b120402 + 993bc8a commit ceaeb0e

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_data/sponsors.json

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},
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"happenstance": {
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"name": "Happenstance Games",
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"url": "http://www.happenstancegames.com"
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"url": "https://www.happenstancegames.com/"
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}
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}
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}

_includes/sponsor-generic.html

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<div class="col-sm-6 col-xxl-4 mb-2">
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<div class="card text-center h-100">
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<div class="bg-white d-flex justify-content-center align-middle" style="min-height: 200px">
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<a target="_blank" rel="noopener" href="https://store.steampowered.com/search/?publisher=Happenstance%20Games" class="d-flex">
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<a target="_blank" rel="noopener" href="https://www.happenstancegames.com/" class="d-flex">
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<img class="card-img-top p-2" alt="Happenstance Games logo" src="/images/sponsors/HappenLogo.webp" style="width: 200px" />
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</a>
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</div>
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<div class="card-body px-5 pb-5">
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<p class="card-text">An indie game studio with a primary focus on virtual reality (VR) experiences.</p>
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<p class="card-text">An indie game studio focused on player-first experiences.</p>
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</div>
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</div>
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</div>
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</div>

package-lock.json

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package.json

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"@11ty/eleventy-plugin-syntaxhighlight": "^5.0.2"
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},
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"dependencies": {
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"@11ty/eleventy-fetch": "^5.1.0",
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"@11ty/eleventy-fetch": "^5.1.1",
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"@fortawesome/fontawesome-free": "^7.1.0",
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"bootstrap": "^5.3.8",
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"lunr": "^2.3.9",
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"markdown-it-anchor": "^9.2.0",
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"markdown-it-table-of-contents": "^1.1.0",
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"sass": "^1.94.1"
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"sass": "^1.97.1"
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}
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}

posts/2023-11-10-investigating-spirv-for-the-shader-system.md

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In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very useful shader language called SPIR-V. This will be the first step in implementing a new and better shader system.
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Don't forget to checkout [part 2](/blog/investigating-spirv-for-the-shader-system-part-2/)!
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---
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If you're interested in the other parts of this blog series :
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- [Part 2](/blog/investigating-spirv-for-the-shader-system-part-2/) we parse and assemble some SPIR-V
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- [Part 3](/blog/investigating-spirv-for-the-shader-system-part-3/) we write a new parser for SDSL
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Table of Contents:
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[[TOC]]

posts/2024-11-20-investigating-spirv-for-the-shader-system-part-2.md

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}
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</style>
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If you're interested in the other parts of this blog series :
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- [Part 1](/blog/investigating-spirv-for-the-shader-system/) An introduction to the project
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- [Part 3](/blog/investigating-spirv-for-the-shader-system-part-3/) we write a new parser for SDSL
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Table of Contents:
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[[TOC]]

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